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Just as the title says, I feel like the missions that come with the events are not as important as they used to be, before the "playing and winning games" option.

Yeah some missions used to suck and were hard to complete, but that's the point of a MISSION, now I don't even click on the tab to see what's there, I just know that I'll complete it passively, and it kinda feel boring, does anyone feels the same as me ?

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5 months ago - /u/BarackProbama - Direct link

Agreed.

Won't have anything to report in the near term, but it's a thing we've been talking about a bunch internally and have some longer term plans around.

Core things to balance are:
- Players who mostly care about the rewards and don't want to change their playstyles
- Rewarding players who would actually be willing to change things up a little (But figuring out how much is important)
- Not warping the game too much with objectives that can incentivize players to play in a losing way
- Making sure there is not just superficial variety, and that we are actually helping players discover new things about the game or improve their play
- Supporting multiple modes, now and in the future

So it's actually a surprisingly complex problem, but we're on it.

Originally posted by avscc

it's funny because if Riot had made it completely the opposite, where you have to literally play specific champs or changed your playstyle completely or play off-role just to finish the missions, people would complain as well.

I can already imagine the post "Missions forcing me to play differently from my playstyle, and that's annoying, I just want to play League my way".

The idea of missions is to make you play. OP isnot their main target audience, if OP is already playing many games a day.

There's a tough balance to find between "let everyone play naturally" vs. "help people find fun they may not have been aware of." It's my goal to be accepting of where players are, for all modes, all playstyles, all champion mains, and even odd people like myself who actually prefer fill and who play like 87 champions (not well, mind you).

It's difficult to create a mission system that is wholly inclusive unless it's, well, a bit boring. As u/BarackProbama said elsewhere in this post, we've been thinking about this for a while and have some longer term plans around it. I'm one of the folks trying to find the right direction to go here :)

As the person who wrote the "Better Hat Wins" mission for Winterblessed Arena, that mission is borderline on "gameplay warping," even if the optimal thing to do is buy it after you've guaranteed top 2 haha

5 months ago - /u/BarackProbama - Direct link

Originally posted by Juusojee

Would it be possible to make a system where the player would be able to choose which mission "path" they follow. The other being the one thats live now, so just grind games, and the other would be a path that would have more difficult missions but would give out a little more tokens as a reward for choosing the "harder" one so there would be a reason to choose it out of them both.

Very possible to do, probably pretty hard to do well.

5 months ago - /u/BarackProbama - Direct link

Originally posted by justlikey0u2

One thing that would make me care about passes again is if I knew I wasn't paying the same amount for less content each time, do you have any plans to address this moving forward?

ya

5 months ago - /u/BarackProbama - Direct link

Originally posted by 5eanz

Yep, I want the rewards and that's it. Honestly, why do people want the missions to become a chore rather than simply just being rewarded for playing the game. Players login to play the game, not do random side chores.

I called out that for some players this is a core thing, and it seems like you're one of them! One observation I might make is that it's pretty important for us to not generalize a single group of people's experiences to all people. League is played by many many millions of people and there are few single obvious elements that connect them all.

So if you say it's important to you, I believe and support that.
If you say "players..." you begin to lose me.

But dw, we gotchu