Original Post — Direct link

Originally posted by Ramus_N

It is hard to sell League for newer players when the game is so big and there are so few in game resources for newer players.

On top of games going between 20~40 minutes.

We'd like to make League a more welcoming game to interested players who haven't yet tried it.

Working on a bunch of new and returning player experience stuff. Planning to have it roll out of over time.

The recently improved bots and custom games are some of the more obvious manifestations of the longer-term plans we have. Other stuff is quite under the hood, like new player MMR changes, or not as obviously directly related but quite helpful, like Vanguard.

Later stuff will be aimed at better onboarding players into the core game and introducing our systems more gradually than today. League is very deep, which is cool, but we need to build and appropriate shallow end for folks to find the fun.

Originally posted by The_Only_Squid

League of Legends is simply a game too difficult to start with, let alone mobas not being a popular genre at all like.

This is easily fixable with voice acted tutorials that have real game uses. Putting new players against dumb bots will never help improve their skill. Like take a look at Rocket League how many shooting/defending scenarios have they got? All the tools you will use can be practiced over and over.

This is not the case in LoL they just go well get in there you little go getter you. They need to have scenarios where you get ganked from lane or scenarios where someone flashes over the wall to gank you but you get to see them at the start in a vision ward so it teaches players the fundamentals of ward placement. Then you can replicate this with 5-10 different scenarios per lane/role.

I could go on and on i have 100s of scenarios that would improve the base line of the player 10 fold over being able to just afk mid lane and win against bots and get rewarded for genuinely doing nothing.

I do not think that new players are struggling with ward placement or being ganked.

I think they are first struggling with an unfamiliar control scheme, then the RPG power curve (presented through XP, gold, leveling, and items), overall game flow & objectives, what any of these 160+ champs is going to cook them with before they can react etc.

You are describing actually pretty advanced techniques from the perspective of a pretty advanced player. I am not against in the long term systems that would allow folks to become more advanced in League, but those are very likely not our first priority. (The stuff I listed above is)