Original Post — Direct link

Lissandra buffs:

  • Q now slows in an area instead of just the first target

  • R minimum base heal increased from 90 - 190 to 100 - 200

  • R minimum heal AP ratio increased from 25% to 55%

Shyvana changes:

  • Q AD ratio increased from 20% - 80% to 20% - 100%

  • Q cooldown increased from 7 - 5 seconds to 8 - 6

  • Q now grants 40% - 60% attack speed for the 2 attacks

  • E on-hit now scales with 1% max HP per 100 bonus AD

External link β†’
over 1 year ago - /u/RiotPhlox - Direct link

Lissandra Passive victims also won't stop at the last few moments before detonating and has a small visibility radius so it can chase around corners/bushes

over 1 year ago - /u/RiotPhlox - Direct link

Originally posted by cryokillua

Is there any desire to make her less team bound so that she like many mages don't suffer from nerfs as a result of pro play?

All Liss mains just want this champion to be more self-reliant with her lacklustre damage or a range extension on Q / removal of Q cast time so she can lane. It says a lot that a kit that should be so well equipped to deal with Zed in lane is actually an atrocious match up for her.

Longterm I think there's some valuable changes that make Liss a bit more self reliant, at least in lane. Having a large targeted CC and aoe instant cc leaves her kit somewhat team reliant at baseline which I suspect shouldn't change too much

over 1 year ago - /u/RiotPhlox - Direct link

Originally posted by Coolkipp

The downside of her having a full aoe kit while technically possible to hit multiple members is that she is low ranged, slow and has low base damages.

I've played liss for a long time and hit master playing her this season if that matters.

A cheat sheet for making her feel good to liss players without her breaking the game is just undoing the nerfs she received for aftershock cpot being op. So q CD, and e base damage.

She did fall behind a bit as well due to the durability buffs as her already low base damages essentially now make it impossible to solo kill anyone through sheer skill on top of the q CD nerf. All of her matchups were effected by this nerf drastically to the point where she loses matchups she should be winning or easily going even into.

Additionally in order to have a big solo presence on lissandra you are forced to opt for very glass cannon builds which are not easy to pilot, high risk and not favored in pro play due to the team oriented style of play.

She really just needs that q nerf to be reverted to be satisfying. Please.

I personally pretty strongly believe in lowering her Q CD again, but for these changes I wanted to polish out places on her kit that weren't feeling like they were working properly/as much as they could.

If she's weak in the future that kind of buff is on the table

over 1 year ago - /u/RiotPhlox - Direct link

Originally posted by TropoMJ

Thank you for paying attention to specifically those spots. The Q slow has been a point of contention for a long time and the AP ratio on the heal has always been lacking. It’s great to see champions having their less satisfying areas shored up and it would be cool to see this done for more champions.

I'd actually be super interested to hear from people what champs have spots like this and what those spots are.

Feel free to jump into replies to pitch stuff!