In retrospect you're probably right, in fact that'd be hilarious as f**k if this was just Shio f**king with the community while (once again) giving special attention to her favorite champion. Two birds with one stone.
In retrospect you're probably right, in fact that'd be hilarious as f**k if this was just Shio f**king with the community while (once again) giving special attention to her favorite champion. Two birds with one stone.
can confirm she is f*cking with the community
No, but they explored a Jax fix at the beginning of the cycle. /u/riotkingcobra may be able to share more about that.
The fix for Jax should be more similar to Master Yi. How he interacts with Rageblade on Live is technically correct in the sense that Rageblade's phantom hit specifically says that it applies on-hits twice and since Jax's Ultimate passive stacks aren't technically on-hits they don't get applied twice.
Of course, this doesn't match with player expectations because, for the longest time, his passive DID work with Rageblade's.
The fix is to basically make Jax's passive trigger on-hit and then slightly modify his tooltip so it reads as an on-hit. This functionally doesn't change how Jax behaves other than now he'll benefit from Rageblade.
The reason it wasn't included in this patch is that Jax's R is scripted in a surprisingly complex way and by the time that we decided on how we'd move forward we didn't want to make such complicated changes.
ctrl + f , Neeko
Wtf riot how is that game breaking bug allowed to still be in the game
It's fixed! Must have missed it in our patch note documentation, sorry about that.
Just faced a neeko who was permanently shown from 5 minutes on at 100hp when she could be any health truly. Lost the ranked game because people kept taking bad fights. Apparently it looked normal for her team but all of my team saw the same thing.
Passed it along, thanks