We need to hide names in lobby.
They claim to be against dodging, so they introduce reactive measures to disincentivize.
But how about being proactive, and eliminate one of the primary reasons players dodge in the first place?
We need to hide names in lobby.
They claim to be against dodging, so they introduce reactive measures to disincentivize.
But how about being proactive, and eliminate one of the primary reasons players dodge in the first place?
This answer is going to be unsatisfying but we've looked into it and it is intensely expensive relative to the value it provides. Not saying never, but given all the things we can work on its fairly low on the priority list.
So still no update on the afk penalty escalation.
Soon™
Not pressuring you at all, but I'm interested in learning why this is intensely expensive?
I assume the lobby keeps track of all 10 summoner IDs, and the 5 enemies are already hidden away via "Summoner 1, Summoner 2, etc.". Can we not re-use whatever abstracts the summoner name/ID into a generic name and re-name the enemy, "Enemy summoner 1"?
Also, just wondering if it's the case that you guys see the problem as 2 parts.
1. People are OPGG checking their teammates and dodging undesirable winrates.
- People are dodging off of team comps alone, if it looks unwinnable, they leave.
Obfuscating the name solves issue 1. . . But the case that the 2nd issue is the main reason people dodge? Then I can see the value gained vs effort to develop this change isn't worth it.
Then the real issue is people don't think games are winnable, and how to change/balance the game to give them confidence. Hence, not worth the dev time for changing names because people will still dodge.
Thanks for the blog and post, enjoy hearing about how Riot views these issues.
Short untechnical version: removing the names only solves the problem if you aren't using a 3rd party tool (like Mobalytics, Blitz, et al). We'd have to change a bunch of stuff behind the scenes as well.
Probably because those Summoners are identified by names and by numbers. The internal Summoner ID number is how the system identifies an individual (as you could change your account's name). If you pull the Summoner ID number with an API (which you can), you know who it is. You'd have to find a way to obscure that, which is a larger rewrite of what's going on in champion select.
dis
That's the goal, they don't want you to dodge cause you don't like the teamcomp. I also dislike the mage/senna support against heavy dive enemy comp.
It is highly unlikely that most games are actually lost in champ select. Most games are lost when the nexus explodes.
smells like bullshit, i know lol codes are old as f**k and need a refont or a newly made game like Dota2 so u can struggle less on doing minimal changes like that because its just embarassing at this point
Lol, caught me. Donezo tbh