Original Post — Direct link

"13.1 Patch preview with content!

Named in yellow are changed from the last preview.

Anything y'all really want changed in 13.2?" - https://twitter.com/RiotPhlox/status/1610729440027500545

>>> Champion Buffs <<<

Shaco -

  • [Q] Deceive buffs:

    • Mana cost reduced 60 >>> 40
    • Backstab critical strike increased 30% >>> 40%
  • [E] Two-Shiv Poison AD ratio increased 75% >>> 80%


Jayce

  • Base AD increased 54 >>> 57

  • [Q-Melee] To The Skies! damage increased 55/100/145/190/235/280 >>> 65/115/165/215/265/315

  • [W-Melee] Lightning Field damage per tick increased 25/40/55/70/85/100 >>> 35/50/65/80/95/110


Lissandra

  • HP per level increased 104 >>> 110

  • [Q] Ice Shard slow increased 16/19/22/25/28% >>> 20/24/28/32/36%

  • [W] Ring of Frost cooldown reduced 14/13/12/11/10 >>> 12/11/10/9/8 seconds


Sion

  • Base HP increased 615 >>> 655

  • [Q] Decimating Smash maximum damage increased 70/135/200/265/330 >>> 90/155/220/285/350


Xayah

  • Base attack speed increased 0.625 >>> 0.658
  • Attack speed ratio increased 0.625 >>> 0.658

Twisted Fate

  • [Q] Wild Cards cooldown reduced 6 flat >>> 6/5.75/5.5/5.25/5 seconds

  • [W] Pick a Card buffs:

    • Blue Card AP ratio increased 90% >>> 115%
    • Red Card AP ratio increased 60% >>> 70%

>>> Champion Nerfs <<<

Aatrox

  • [P] Deathbringer Stance max HP damage reduced 5-12% >>> 4-10% (based on level)

  • [E] Umbral Dash healing during [R] World Ender reduced 25/30/35/40/45% >>> 20/24/28/32/36%

  • [R] World Ender move speed reduced 60/80/100% >>> 50/65/80%


Dr. Mundo

  • Base HP reduced 653 >>> 613
  • Armor per level reduced 4.2 >>> 3.7

  • [E-P] Blunt Force Trauma bAD max HP ratio reduced 2.5/3/3.5/4/4.5% >>> 2/2.5/3/3.5/4%


Fiora

  • [P] Duelist's Dance bAD ratio reduced +4.5% per 100 bAD >>> +4% per 100 bAD

  • [Q] Lunge bAD ratio reduced 95/100/105/110/115% >>> 90/95/100/105/110%


K'Sante

  • Base move speed reduced 335 >>> 330

  • [P] Dauntless Instinct damage reduced 10-25 >>> 5-20 (based on level)

  • [W] Path Maker nerfs:

    • Minimum damage reduced 4.25/4.5/4.75/5/5.25% >>> 2/2.25/2.5/2.75/3% target's max HP
    • Maximum damage reduced 8.25/8.5/8.75/9/9.25% >>> 7/7.25/7.5/7.75/8% target's max HP

Mordekaiser

  • Changes pulled from the patch.

Rammus

  • Base AD reduced 56 >>> 53
  • Base HP reduced 634 >>> 614

  • [W] Defensive Ball Curl adjustments:

    • Percent bonus resistances increase now also amplifies flat resistances from the spell itself
    • Armor reduced 40 (+60/70/80/90/100% total armor) >>> 25 (+40/55/70/85/100% total armor)

Yuumi

  • [Q] Prowling Projectile nerfs:
    • Damage reduced 50/90/130/170/210/250 >>> 50/80/110/140/170/200
    • Empowered damage reduced 60/110/160/210/260/310 >>> 60/100/140/180/220/260

Zeri

  • AD per level reduced 1.5 >>> 1.3

  • [Q] Burst Fire damage reduced 15/18/21/24/27 >>> 15/17/19/21/23


>>> Champion Adjustments <<<

Jax - See 1, 2, 3, and 4.

  • [P] Can now go fishing in the river to periodically "catch fish" and gain 1 gold. Killing "fish" champions also award 1 bonus gold

  • [W] Empower AP ratio reduced 60% >>> 0%

  • [E] Counter Strike changes:

    • Damage changed 55/80/105/130/155 (+50% bAD) physical damage >>> 55/85/115/145/175 (+4% max HP of the target) (+100% AP) magic damage
    • Bonus damage per attack dodged changed 20% of total damage >>> 20% of base damage
  • [R] Grandmaster's Might changes:

    • [R-P] Passive damage reduced 100/140/180 (+70% AP) >>> 80/120/160 (+60% AP) and has added VFX and SFX when ready
    • New active: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bAD) Armor plus 15/20/25% (+10% bAD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
    • Cooldown increased 80 >>> 100/90/80 seconds

>>> System Buffs <<<

Axiom Arc

  • Lethality increased 10 >>> 18

Horizon Focus

  • AP increased 85 >>> 100

Rod of Ages

  • HP increased 300 >>> 400
  • Eternity buffs:
    • Healing or mana restored required to proc movespeed reduced 250 >>> 200
    • Move speed increased 25% >>> 35%
  • Several QoL changes and bug fixes

Winter's Approach

  • Cost reduced 2700 >>> 2600 gold
  • HP increased 350 >>> 400

>>> System Nerfs <<<

Legend: Tenacity

  • Tenacity per stack reduced 2.5% >>> 1.5%

>>> System Adjustments <<<

Jak'Sho, The Protean

  • Cost increased 3100 >>> 3200 gold
  • Voidborne Resilience adjustments:
    • Resistances increase at max stacks changed 15% total resistances >>> 20% bonus resistances
    • Drain increased 3% max HP >>> 80 (+7% max HP)
    • Drain no longer drains from minions and monsters

Archangel's Staff

  • Cost increased 2600 >>> 3000 gold
  • AP increased 60 >>> 80
  • AH increased 0 >>> 10

Seraph's Embrace

  • AH increased 0 >>> 10
  • No longer grants AH based on bonus mana, now grants AP equal to 2.5% bonus mana
  • Empyrean passive (the heal) removed, now has Lifeline passive which grants a shield of 250 (+20% current mana)
External link →
almost 2 years ago - /u/PhreakRiot - Direct link

Originally posted by 2th

Horizon will remain a bad choice so long as it stays bugged as hell though.

So I looked into Horizon pretty extensively. It’s pretty much tied with Shadowflame on all the usual suspects. This buff should make it clearly dominant and usher some players to try it out when they otherwise wouldn’t.

Longer term, I want to fix the bugs. But your statement isn’t accurate. It can be good even with the bugs.

almost 2 years ago - /u/PhreakRiot - Direct link

Originally posted by Actually_Godlike

Not gonna complain about it getting an AP buff, but I was hoping for its ability haste to be increased myself. Any chance we'll see more items for mages with Haste, or Haste increased on some other items now that it's been reduced on archangels as well?

I chose AP over Haste because the item tends to beat Shadowflame when Vel'Koz etc. are playing support and slightly underperform to Shadowflame when playing mid.

So I pushed the item toward things like wave clear and burst in order to make it a better farming mage item.

Maybe the item is actually just overall better served as a source of haste but I didn't think any more deeply than the above.