Originally posted by
Mr_Simba
That's not really how animations/VFX work. Many animations don't have VFX tied to them, and many VFX can be reused across animations. They don't have to "make VFX" for every animation like that.
I'm not saying he's not more difficult than average but it's not like it's 10x the work because of his animation load or something.
edit: Seems I was oversimplifying it, see Sirhaian's reply. tl;dr he does have tons of VFX since each ability combo (e.g. Infernum + Calibrum vs. Infernum + Crescendum) uses custom VFX, so at least from a VFX standpoint he's certainly far more involved than seemingly any other champ.
Just here to pass a message from the VFX Artist who worked on this Aphelios skin (Riot StarWeaver):
"Aphelios is actually one of the most complicated champions to work on VFX-wise. In comparison to work level, he comes close to the scale of Elementalist Lux (he essentially has the workload of 5 different champion kits). So while, yes, the breakdown of what he needs seems accurate, each part of that need is broken down into smaller pieces (Cast effect for when he shoots each gun, the missile, the hit impact).
Now comes the complicated part:
Each part of his kit can be used in tandem with every other part. The second gun he's holding has specific keys that interact with whatever gun he is using. Therefore it's about 5x5 for each gun, not including the ult. And again, each portion of these keys are broken down into smaller pieces (So think 25 x 5 keys). That brings his count almost to 215. And AGAIN. Not including his ult."
I can confirm that Aphelios requires a ton of work. Not just animations, but especially for his VFXs. He is basically 5 characters in one.