Original Post — Direct link
over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by kakaleyte

Edit: see RiotPhlox's answer below.

Some of the changes are not usual "must nerf" guideline nerfs. Win rates aren't quite high as has shown in balance framework. I'd want to see some insight on these changes. I listed all the nerfed champions for comparison.

Balance Framework OP band is in between 54%-52.5% WR (Below Avg banrate - 5x avg banrate) in elite tier.

Diamond2+ (elite)

Champion Win Rate Pick Rate Ban Rate
Bard 53.41% 9.1% 3.5%
Galio(mid) 52.82% 5.2% 3.2%
Galio(Support) 50.95% 3.8% 3.2%
Katarina 50.66% 8.2% 17.7%
Jinx 52.25% 29.7% 15.5%
Talon 53.17% 5.2% 7.3%
Thresh 51.90% 22.9% 32.3%

So not to talk specifics but here are a couple different reasons why a champion that appears to not be breaking the framework gets nerfed

1) External data might just show really different numbers. It might be filtered differently or whatever.

2) The framework is what we MUST change but not what we can change. So maybe we see that some champ has a climbing banrate and that shows players are increasingly unhappy with that champ. That kind of contextual change is important for us to be able and be empowered to do

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Masalar

Sorry to bother but the patch notes appear to be lacking any Aram changes. Are there none this patch or were they just left out of the notes?

Not a clue sorry

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by kakaleyte

Diamond2+ tier winrates are always significantly inaccurate on third party sites but is Katarina's win rate really that off? It shows for elite band on the graph in patch notes.

She was sitting at around 53 iirc, we use two patches of data for elite winrates though since single patches usually aren't enough to build confidence (especially early in the patch when we do our target selection)

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by ToTheNintieth

Same reasoning for buffs, right?

Generally yeah

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Masalar

Yeah, no worries. I didn't know if that was something you had an influence on but as you were the only red in here... :-/

Npnp, I'll see if we had any changes but I'd assume if they're not there they didn't happen

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by bns18js

External data might just show really different numbers. It might be filtered differently or whatever.

Is u.gg still the closest to the internal data you guys have?

The framework is what we MUST change but not what we can change. So maybe we see that some champ has a climbing banrate and that shows players are increasingly unhappy with that champ. That kind of contextual change is important for us to be able and be empowered to do

I understand the balance framework is something you guys only roughly mostly stick to(which is right decision IMO I don't disagree with it).

From the wording it sounds like you guys are allowed to buff/nerf champions that are not strictly violating the rules inside the balance framework based on other context/goals. But does it mean those that DO go over the metrics are 100% always buffed/nerfed?

No idea what site is best, sorry.

Let's say 98% of the time a champ breaks a bound we nerf them, but there can be various circumstances we would hold on a change. Maybe the champ is about to get a major set of changes or maybe there's a bunch of system changes happening that patch that'll change everything about their role.

Things like that can be reasons not to buff/nerf even if they're explicitly breaking the framework

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Yung-Thick

No nerfs to Rumble, Diana, or Morgana means these champs may be sticking around in the jungle for a while. Adapt or perish, I suppose.

We pretty much held off on any jungler specific changes this patch because the jungle itself was getting shifted.

I cant speak to whether those champions specifically were out of line but the top set of junglers will probably be different after the large system change.

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by kayndrama

Can you explain not nerfing Morgana then? Her ban rate is the highest in the game. https://u.gg/lol/tier-list Lulu is also super high ban in her elos https://u.gg/lol/tier-list?rank=diamond.

I understand you wanted Lulu at MSI but now that it's the next patch it's time to undo the Lulu buff.

Morg was on our shortlist actually but because the jungle was seeing such a shakeup it imo wasn't worth also touching her. That level of system change can totally upturn the meta so double dipping on Morg was relatively lower value for this patch

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by kiragami

Any chance y'all took a look at Kayle ult being 160 seconds because she was able to build 20 cdr on Nash first but now she is unable to buy any AH items while most of her opponents have 30-50 less CDs on ult and almost all get to build 15-20 AH first item. Her late game power has been fine her agency has been low overall. All buffing her late game does is further push back towards the low skill low interactivity of the true damage at 16 version of her rework.

Thats a reasonable pitch, the super duper long ult CDs on champs really hurt, especially when they're not incredibly powerful/momentous ones like Karthus R

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by MonstrousYi

Thoughts on removing Crit from Yi's Q and buff him more towards onhit. I think on-hit is weak this season and Crit Yi is too strong in low MMR.

I suspect we'd have to mainly do work on the item system not Yi, but there's probably some easy wins we can do to make ASPD builds a bit better than high AD builds on him

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by setocsheir

what happened to ray? i always liked his takes on balance changes. not that there's anything wrong with your responses lol

He's still here! I assume just not posting every thread

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by PUR3SK1LL

Do you know whats going on with Omnivamp/Ravenous Hunter? Is it not fixed in the upcoming patch?

I believe most of the bugs are resolved (some of the ravenous bugs were just it wasn't reporting the amt healed post-game, but it was still healing)

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by paradiselater

Any chance you guys are keeping an eye on Rammus? I know with the jungle changes and the spike in new players you guys might have decided to hold off but imho the consensus among long time players is that all the nerfs have put him in a less than ideal spot and the ult isn't quite the payoff to make up for it. I'd go as far as to say the ult introduced some anti-synergy for what was a relatively simple champ.

We've definitely got eyes on. Didn't look into changes for this patch because of the big jungle shift but if he's still in a sad place next patch who knows

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by HardstuckPlasticV

Thanks for always showing up in these threads Phlox.

Speaking of filtering winrates, I am curious about how the internal data is sorted. It gets really confusing when people start throwing around different winrates for the same champion in a certain bracket (like Plat+), since the public sites process them differently.

Does everybody in the game need to be inside the same framework bracket for it to count? Alternatively, is data being collected from any individual player in the bracket, even when they play games with lower-ranked allies/opponents? Maybe it's something else entirely?

Also, I would be ecstatic if Ryze was put in the mini-rework pipeline

Sorry I'm not well versed in the very specifics of how the data is gathered / filtered. Our data analysts would be the best bet for getting that info

As for Ryze he's definitely a decent candidate for some kind of work, but we'll see where phase rush changes leave him at the very least

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by nightsembrace

essence emporium when? 😔

No idea sorry amigo

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by FOEVERGOD73

Are you guys planning to take a look at gwen next patch or is it better to give her a bit more time to see where she settles?

She's been settling pretty well. Theres still some build/rune optimizations that aren't fully caught on so no need to be hasty and touch her quickly. That being said every patch that goes by the less those considerations stick

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by FOEVERGOD73

That sounds reasonable. I really like the balanced release of gwen and lillia so i dont have to ban samira for 3 months straight lol. Any suggestions for underutilized gwen build.

Dorans first I think is nuts? Icr

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by BombasaurusRex

Do you mean Doran's Blade or Ring?

Blade sorry lmao

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by crazydavy

Are you guys still adding a visual effect that shows how far you can leash certain camps? I remember you mentioned something like that when talking about these changes

We were pretty fond of them but they needed a much deeper dig into leashing and also a lot of VFX support that would've bumped this work back. So maybe someday

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by MonstrousYi

I saw the changes on the PBE:

Master Yi

Alpha Strike (Q)

  • Damage AD ratio lowered from 100% to 90%

  • Crit AD ratio lowered from 60% to 54%

Wuju Style (E)

  • Base true damage increased from 20/30/40/50/60 to 30/40/50/60/70

I think nerfing the AD ratio on Q will definitely hurt on hit as well, and this 10 damage on E will do nothing just like it didn't do anything the last time it got buffed. What needs to be done is revert the AD ratio on Q, and nerf Crit more. One of the biggest issue when playing on hit, your Q does no damage on minions, the bonus damage was removed long ago because of funnel, but now that funnel is dead, can we at least have that back?

I dont own the changes but I'll pass it along