Hello everyone! :D
Similar to the previous VFX updates we’ve made in the past (Vel'Koz, Zilean, Syndra, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Shaco's turn, for 12.7's PBE Patch!
This VFX Update was mainly focused on giving Shaco's spells a more unique and modern identity, while also making them a bit easier to see.
Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.
Here's a video preview of the changes for his new VFXs.
All affected skins: https://www.youtube.com/watch?v=iz3Pxlv9lio
Thumbnail for those interested: https://imgur.com/WmStqk3
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More details:
P: All hits now have different effects based on whether they're front- or back-stabs. Also different crit effects.
Q: Completely new "poof". Going for "illusion" magic. Tried to keep some of the iconic orange smoke in the composition. New hit effects.
W: New box placement effect, cleaned up range indicator, and added a subtle burst around the box once they're triggered, to show the range of the fear (it's bigger than the box trigger range). Also new missiles and hit effects.
E: New missile, hit and slow effects.
R: New cast effect, poof, timer and explosion
Some more details:
- BA and Q now have different VFXs based on whether or not they're a front attack, backstab or crit.
- Added some extra subtle particles to the Q invisibility.
- Added execute VFX for E (under 30%)
- Added a cast effect for R
Affected Skins:
Base: Complete Overhaul
Mad Hatter Shaco: Gets the new Base VFXs
Royal Shaco: Gets the new Base VFXs
Nutcracko: Gets the new Base VFXs, with a winter-themed recolor and some snow flakes.
Workshop Shaco: Gets the new Base VFXs, with an electric-themed recolor and some sparking effects.
Asylum Shaco: Gets the new Base VFXs
Masked Shaco: Gets the new Base VFXs, with a red and purple recolor
Wild Card Shaco: Gets the new Base VFXs
Dark Star Shaco: Mirrored new Base VFXs, new hit effects and some minor cleanup.
Arcanist Shaco: Mirrored new Base VFXs, new hit effects and some minor cleanup.
Crime City Nightmare Shaco: Minor tweaks
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We're looking for feedback on his changes, which should be up on the PBE now. Please try him out there —especially if you're a main— and leave us your feedback!
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EDITS:
Edit 1:
- Added a new faint glow on Shaco's Daggers when his auto-attacks will slow (E passive). You can see it here: https://imgur.com/96wP9Rk
- Recolored more VFXs for Nutcracko and added a bit more snowflakes
- Recolored Asylum
Edit 2:
- Fixed wrong daggers in R for all skins (let me know if I missed any!)
- Adjusted E dagger sizes across all skins
- Fixed a couple old skins using their very old E missile instead of the new Base one.