about 2 years ago - /u/RiotSirhaian - Direct link

Hello everyone! :D

Similar to the previous VFX updates we’ve made in the past (Vel'Koz, Zilean, Syndra, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Shaco's turn, for 12.7's PBE Patch!

This VFX Update was mainly focused on giving Shaco's spells a more unique and modern identity, while also making them a bit easier to see.

Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

Here's a video preview of the changes for his new VFXs.

All affected skins: https://www.youtube.com/watch?v=iz3Pxlv9lio

Thumbnail for those interested: https://imgur.com/WmStqk3

------------------------

More details:

P: All hits now have different effects based on whether they're front- or back-stabs. Also different crit effects.
Q: Completely new "poof". Going for "illusion" magic. Tried to keep some of the iconic orange smoke in the composition. New hit effects.
W: New box placement effect, cleaned up range indicator, and added a subtle burst around the box once they're triggered, to show the range of the fear (it's bigger than the box trigger range). Also new missiles and hit effects.
E: New missile, hit and slow effects.
R: New cast effect, poof, timer and explosion

Some more details:

- BA and Q now have different VFXs based on whether or not they're a front attack, backstab or crit.
- Added some extra subtle particles to the Q invisibility.
- Added execute VFX for E (under 30%)
- Added a cast effect for R

Affected Skins:

Base: Complete Overhaul
Mad Hatter Shaco: Gets the new Base VFXs
Royal Shaco: Gets the new Base VFXs
Nutcracko: Gets the new Base VFXs, with a winter-themed recolor and some snow flakes.
Workshop Shaco: Gets the new Base VFXs, with an electric-themed recolor and some sparking effects.
Asylum Shaco: Gets the new Base VFXs
Masked Shaco: Gets the new Base VFXs, with a red and purple recolor
Wild Card Shaco: Gets the new Base VFXs
Dark Star Shaco: Mirrored new Base VFXs, new hit effects and some minor cleanup.
Arcanist Shaco: Mirrored new Base VFXs, new hit effects and some minor cleanup.
Crime City Nightmare Shaco: Minor tweaks

------------------------

We're looking for feedback on his changes, which should be up on the PBE now. Please try him out there —especially if you're a main— and leave us your feedback!

------------------------

EDITS:

Edit 1:
- Added a new faint glow on Shaco's Daggers when his auto-attacks will slow (E passive). You can see it here: https://imgur.com/96wP9Rk
- Recolored more VFXs for Nutcracko and added a bit more snowflakes
- Recolored Asylum

Edit 2:
- Fixed wrong daggers in R for all skins (let me know if I missed any!)
- Adjusted E dagger sizes across all skins
- Fixed a couple old skins using their very old E missile instead of the new Base one.

External link →
about 2 years ago - /u/RiotSirhaian - Direct link

Hello everyone! :D

Similar to the previous VFX updates we’ve made in the past (Vel'Koz, Zilean, Syndra, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Shaco's turn, for 12.7's PBE Patch!

This VFX Update was mainly focused on giving Shaco's spells a more unique and modern identity, while also making them a bit easier to see.

Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

Here's a video preview of the changes for his new VFXs.

All affected skins: https://www.youtube.com/watch?v=iz3Pxlv9lio

Thumbnail for those interested: https://imgur.com/WmStqk3

------------------------

More details:

P: All hits now have different effects based on whether they're front- or back-stabs. Also different crit effects.
Q: Completely new "poof". Going for "illusion" magic. Tried to keep some of the iconic orange smoke in the composition. New hit effects.
W: New box placement effect, cleaned up range indicator, and added a subtle burst around the box once they're triggered, to show the range of the fear (it's bigger than the box trigger range). Also new missiles and hit effects.
E: New missile, hit and slow effects.
R: New cast effect, poof, timer and explosion

Some more details:

- BA and Q now have different VFXs based on whether or not they're a front attack, backstab or crit.
- Added some extra subtle particles to the Q invisibility.
- Added execute VFX for E (under 30%)
- Added a cast effect for R

Affected Skins:

Base: Complete Overhaul
Mad Hatter Shaco: Gets the new Base VFXs
Royal Shaco: Gets the new Base VFXs
Nutcracko: Gets the new Base VFXs, with a winter-themed recolor and some snow flakes.
Workshop Shaco: Gets the new Base VFXs, with an electric-themed recolor and some sparking effects.
Asylum Shaco: Gets the new Base VFXs
Masked Shaco: Gets the new Base VFXs, with a red and purple recolor
Wild Card Shaco: Gets the new Base VFXs
Dark Star Shaco: Mirrored new Base VFXs, new hit effects and some minor cleanup.
Arcanist Shaco: Mirrored new Base VFXs, new hit effects and some minor cleanup.
Crime City Nightmare Shaco: Minor tweaks

------------------------

We're looking for feedback on his changes, which should be up on the PBE now. Please try him out there —especially if you're a main— and leave us your feedback!

------------------------

EDITS:

Edit 1:
- Added a new faint glow on Shaco's Daggers when his auto-attacks will slow (E passive). You can see it here: https://imgur.com/96wP9Rk
- Recolored more VFXs for Nutcracko and added a bit more snowflakes
- Recolored Asylum

Edit 2:
- Fixed wrong daggers in R for all skins (let me know if I missed any!)
- Adjusted E dagger sizes across all skins
- Fixed a couple old skins using their very old E missile instead of the new Base one.

External link →
about 2 years ago - /u/RiotSirhaian - Direct link

Originally posted by Hyoudou

u/RiotSirhaian

Finally, after all these years... I will never ever bother you again regarding the Shaco VFX, you are free from me. Thank you.

But here is some feedback I could give:

Is it possible to give Shaco's weapons some kind of poison fluid, aura or something like that, which shows that his Two-Shiv Poison (E) ability is either off or on cooldown?

You can also see it on his Classic Splashart, there is some kind of pink/purple fluid on his weapon that indicates that it is "poisoned".

His E slows if its not on CD and if its on cooldown in won't slow

His newer skin have some kind of aura around them, but its always there, not bound to the E cooldown.

I really want to thank you again, for doing this. In the name of all Shaco players:

THANK YOU.

So I did try having some poison feel to the dagger, but it ended up looking like it would apply a DoT. We decided against it then!

about 2 years ago - /u/RiotSirhaian - Direct link

Originally posted by moobeat

hi /u/RiotSirhaian! thanks for the update!

Hiiii! Hope you enjoy it! :D

And hope you're doing great!!

about 2 years ago - /u/RiotSirhaian - Direct link

Originally posted by Hyoudou

But what about clarity and stuff like that? How are people going to know if its on or off CD?

What about adding some kind of small aura/fog around his daggers just as his Crime City/Arcane skin have?

I mean it would be like Master Yi's E. If you dont see it, you know its on CD and if its blue/yellow its active or casteable.

Maybe use something different, that doesnt look like a DoT? See Master Yi's E. You've got the magic hands, Sirhaian! If there's someone that can do it, its you.

Oh my bad, I missed that part! No promises, but I'll have a look.

EDIT: I've added it in. Should hit PBE tomorrow if I'm not mistaken! Here it is: https://imgur.com/96wP9Rk

about 2 years ago - /u/RiotSirhaian - Direct link

Originally posted by Hyoudou

What I forgot to ask, I am curious from an artistic perspective:

Where or how did you take your inspiration from while updating Shaco's VFX?

How hard was it, thinking of new effects for Shaco? I mean he was the OG roster from 2009 without a proper VFX or (still no) lore, so I assume it must have been hard to come up with anything.

His new effects remind me of Vex or Lulu for some "unknown" reason :^)

It was definitely a bit challenging. I took inspiration from his splash art, and from the idea of "illusion" magic.

about 2 years ago - /u/RiotSirhaian - Direct link

Originally posted by Hyoudou

Many of the older Shaco skins still have the wrong knifes popping out of the clone explosion (Workshop Shaco is the only correct one).

Asylum Shaco needs some love, it's a 975 skin yet...

I did a recolor for Asylum Shaco and fixed him using the wrong knives in the R explosion. I'll have a look at the other skins to make sure they all use the correct ones!

about 2 years ago - /u/RiotSirhaian - Direct link

Originally posted by dragyx

Hello!

In the skinspotlight video, royal and mad hatter dont use the new E animation, they still have the old ones.

This might be a PBE bug, I'll investigate it. :)