From Phroxzon's twitter: https://twitter.com/RiotPhroxzon
We're focusing on accessibility with features like JG path, ability/rune rec, showing leash ranges (at edges), etc. this season. Veteran players have suffered through learning obtuse mechanics the hard way, but doesn't mean that we should gatekeep newer players to also do so.
We want new/returning players to have clear paths to learn the game, but also respect veteran players' investment for their mastery. But we want this mastery to align with what players find satisfying & intuitive. Camp dragging fits this, but we don't think double camping does.
We want jungle clears to have high mastery, but to be tied to path/gank select, counterjg, camp optimizations, camp drag. Double camp is unintuitive & not balanced for non-AOE jglers, so we want to trade it for new skilltests like objective planning, avatar optimization
Clear optimizations are important to retain, but they currently consume too much jgl power budget, which prevents us from putting power in more intuitive and satisfying places for all players This also reduces design debt for champ design to have to put AOE on all jungle kits
We're continuing to change things based on feedback to tune the systems (leash ranges, camp damage, sustain, etc.) Champs that are negatively affected after the systems changes are locked will be adjusted post ship to ensure they're balanced and we plan for fast followup
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