i recommend the audio version which is phreak streaming it right now which will also be 3 hours at least
i recommend the audio version which is phreak streaming it right now which will also be 3 hours at least
Phreak can create an hour rundown out of a patch that's 5% this size, I expect 12 hours minimum for this.
Memory leaks should now be fixed in the following areas of the client, providing improved reliability:
When a player views their profile, or other profiles
When a player open the personalized offers tab
When a player visits the TFT party lobby
When a player visits match history
When a player visits the clubs tab
When a player views a hovercard
When a player visits the TFT hub
When a player navigates among main tabs
When a player enters a chat room
Opening a champion skin chroma
Every time the social panel is shown (client start up, and after each game)
When a player opens runes editor (in Champ Select + Collections)
In Champ Select (fixing a chat service observer leak)
In Champ Select (premade voice observer leak)
So memory leaks were happening when basically doing anything?
client
It's a lot, and we will continue making improvements! :)
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We put in a fix for EOG (end of game) freezing, its also in the patch notes :)
We are also putting in one more EOG fix in addition to the one in this patch very soon!!
Put on your reading glasses boys and girls
Did you fix alt f4 ?
that was a change put in to improve player behavior by another team, the timer is now reflected when using Alt F4, and is the same behavior when trying to leave from the options menu, the team decided to keep them both consistent
CLASS TABS Your champion's class tab will automatically be selected, which helps you avoid looking at tank items on Ahri (unless that's your thing).
looks like someone at Riot has noticed tylers broken tank ahri build
( ͡° ͜ʖ ͡°)
They have an animation too when they upgrade that's a bit flashy. First time it happened, I though that an enemy champion hit me across the map with a new item and spotted me out when I had 40% health. That shit scared me.
This is actually because without a reasonably sized ceremony we found in playtests that people wouldn't realize where their item had gone.
Yo, can you clear something up for me?
The starting jungle items give a bunch of bonuses. They also say it gets consumed when your smite upgrades. Do you keep the bonuses from buying the item, or do all of those (the omnivamp v monsters, bonus xp, regen in jungle/river) disappear?
You keep everything but get the item slot back.