over 4 years ago - /u/Blaustoise - Direct link

Hey thanks for this man! Honestly I just enjoy content creation on the side even if for a small audience that likes the in-depth stuff. Plan is to keep making more (I kinda wanna try some longer animated vids that go into things like cheating in video games, the demographics of FPS games, etc.)

Outside of actually making and playing games my third favorite thing is just talking about games and trying to bridge the gaps between devs and players. I don't like when players just flame devs, but I also really don't like when devs talk down to players or assume they know something when they might not.

over 4 years ago - /u/Blaustoise - Direct link

Originally posted by RoitPls

Professional TikToker

^ this one

over 4 years ago - /u/Blaustoise - Direct link

Originally posted by Stefan474

Thank's for letting us know Mr. Blaustoise

anytime

over 4 years ago - /u/Blaustoise - Direct link

Originally posted by TheSeldomShaken

This is nice and all, but anyone could make some youtube videos. How many hundreds of years of game design experience does he have?

zero because I'm not a designer

over 4 years ago - /u/endstep - Direct link

Originally posted by CdnSpring

Whats his job title?

professional feeder

over 4 years ago - /u/Blaustoise - Direct link

Originally posted by Danmoreng

From a first look, none of the videos right now are interesting to me. Topics I would be interested in as a developer:

Server Architecture

  • Server for pre game stuff (client, chat, champion select, matchmaking) - how does all of that work?

  • in Game servers - what technology is used? What do they run on? (OS, VMs/Docker, server hardware, networking) what exactly happens when a player puts in a command? Which kind of network connection is used between client and server?

The Client

I know there are a lot of blog posts about the client already, and I read most of them. I still don’t get why it has such performance issues. I’m a web developer myself and I just finished a relatively big project with vuejs - which runs absolutely smooth. I know the league client is really really big and has a lot of functionality - but still I’m convinced if started from scratch, probably with another framework, modularisation, and most of all with less animations/videos it should be absolutely possible to get a client that also runs smooth without any problems...

P.S.: please buff Malzahar...he’s unplayable in Diamond 1+ :-(

I know nothing about server architecture or the client.

I work with data, design, research, and strategy in game development :)

over 4 years ago - /u/Blaustoise - Direct link

Originally posted by KoreanApe

Wow thats awesome but why isnt there any tiktok videos on your channel ?

because they're on my tiktok?

over 4 years ago - /u/Blaustoise - Direct link

Originally posted by g0ldent0y

How about stuff like:

  • How to asses your target audience (how to know, who the f**k plays your game).

  • Different ways to gain user data (even before your game collects the data for you) and how to analyse the data itself.

  • When to scrap a concept.

  • How/When to react to player feedback.

  • How to adress toxicity.

  • Different approaches to game Design (there is never just one way to do things)

  • The future of AI (when will league bots be able to compete at worlds)

oh man i would have so many interesting topics i would love to hear you talk about.

now all of THAT stuff is my jam. Easy adds to my backlog of animated video topics or stream discussion ideas.