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And I’d even delay champion releases or patch notes to completely revamp the tutorial if i had to. It just feels unbelievable that in 2021 the tutorial for the biggest game in the world only covers like 8% of the game, and sets people up to be frustrated and have to seek outside resources to understand anything. I was really suprised that there wasn’t a post about this since league is expected to have a huge surge of players who come in with the expectations of this huge game with thriving community, only to have a uncomprehensive tutorial that leaves you with no links to resources, no understanding of gold or Xp, and no explanation why this smurf is oneshotting you other than “hard champion, must be op”. Now the posts of new players getting here and being confused or upset are flowing in and it just makes me sad they can’t enjoy the game that we do.

Secondly, we all care about the longevity of the game, love it or hate it, and arcane is going to bring in so many new players that are going to quit after an hour. Is this worth all the efforts in other aspects of the game to introduce new players? Riot made yuumi and seraphine for new players, dedicated months of resources for champ design, skins, backlash from the older community, yuumi in pro play, just to cater towards a new audience. And then the new audience is finally here, years of buildup and tons of money poured into advertising, and the new player experience is the same as it was years ago: it sucks dick. It feels like riot is just shooting themselves in the foot

Edit: i just went through the tutorial myself since I know they updated it recently+ seraphine. A short list of things I think would take minimal effort and just a few lines of text to better understand whats happening is

  • killing minions or enemy champions gives you lvl and experience. When you get enough experience you level up, giving you access to more spells and better stats!

  • turret plates, or the black lines on the turret health bars, give you gold. The more you hit the turret, the more gold you have!

  • back when you want to spend your gold. But don’t back too often, or you’ll miss out on exp coming from the lane!

  • line that says these are neutral monsters should specify they are usually for the jungler, a role that hasn’t been introduced yet

I know changing the system and features of the tutorial is extremely difficult. But adding a few words would make it much more understandable why you do some things you do in the tutorial. Otherwise the tutorial just tells you what to do and where to go but won’t explain why this smurf is able to two tap you.

Edit: Also could there be a tab introducing the classes of champions and their play styles? I remember when i joined the game, i was so excited to find out who my main was, olivanders style. I’m still sad there isn’t a stupid little quiz at the beginning to make you feel like a wizard.

External link →
about 3 years ago - /u/PhreakRiot - Direct link

I’ll take a swing:

It’s beyond you in the truest sense of the phrase. You don’t understand the value of the tutorial. And I don’t mean that as an insult: It’s not intuitive.

See, Riot does a lot of things very well. They look at data a lot in many interesting ways. They’ve also updated the tutorial before. It was a big thing in like 2014 or something.

Wanna know what Riot found? The tutorial update didn’t meaningfully improve new player retention. A buncha effort was spent on negligible impact for players. At this point, trying to make the case that it just wasn’t updated correctly would be a very silly argument, throwing good work after bad.

Wanna know what else Riot found? New players who join in with their friends are the ones most likely to stick around. Friends are like the #1 thing for any multiplayer game. Those friends are the best tutorial you could ever have. They suggest you champions, lane with you, and answer all your questions during lunch the next day. Friends are OP.

So again, I don’t bring this up to flame you. You’d delay champion releases to revamp the tutorial and are utterly shocked that Riot wouldn’t also have this idea. But you only believe in this idea because of a fundamental misunderstanding of what actually causes players to stick with the game after trying. These kinds of fundamental misunderstandings tend to be really common on social media across almost every topic.