Original Post — Direct link

At the moment, when Galio tries to execute a minion that is at 50% and a minion beside it is lower than the damage of his passive, the nearby minion dies instead and the support item triggers. This mean that if you target a cannon minion with your auto attack and a low caster minion is close to it and has low enough hp, the caster minion is the one that dies and you and your adc gets 14 gold instead of 75. Would it be possible to change the priority or order of the effects so that the support item triggers before the passive?

External link →
almost 2 years ago - /u/GalaxySmash - Direct link

This is a great point! We talked about it and decided you are right this is a good thing to change. Keep an eye out for sometime in the coming patches hopefully!

almost 2 years ago - /u/GalaxySmash - Direct link

Originally posted by cancerBronzeV

Damn, I love that this is possible, a Reddit post leading to a change in the game. Common balance team W.

Honestly it happens more often than you think, but I think we could do better communicating when it happens, hence my comment here!

almost 2 years ago - /u/GalaxySmash - Direct link

Originally posted by iDobleC

Not sure if this is the right place to ask about this but any thoughts on the Baron getting health while in a fight thing? I'm talking on the situation that happened on the Danny pentakill during LCS finals

I know it's not a bug but wanted to check if after all the disscusion that happened around the topic if it's something being considered or if it's planned to change

Totally understand if it's something that you cannot talk in a comment, just wanted to check anyway

I'm pretty sure we posted this somewhere but we made it so that doesnt happen in 12.9

almost 2 years ago - /u/GalaxySmash - Direct link

Originally posted by Tenderbender911

Omg it’s THE galaxy smash big fan

:)