Original Post — Direct link

/u/RiotScruffy tweeted this in response to his latest Quick Gameplay Thoughts having misleading info:

Data correction on our 11.3 Item choice blog last week:

We accidentally included ARAM/URF so the results were skewed slightly more diverse across the board.

We said 88% of champs hit our mythic goal -> the corrected number would be 74%.

More detailed blog coming next week.

Overall it doesn't change our goal or plans, we'll continue to try and buff/broaden underused options and reduce the power of dominant choices.

External link →
over 3 years ago - /u/GalaxySmash - Direct link

Originally posted by Nekoworkshop

accidentally

Gotta love how not a single person in the company pointed it out the data looks iffy.

Overall it doesn't change our goal or plans, we'll continue to try and buff/broaden underused options and reduce the power of dominant choices.

How the hell are the players supposed to trust you when you're balancing your game using wrong data?

These articles aren't proof read by the entire company, it likely only is seen by a handful of people (likely in disciplines that have zero direct interaction with the game, like communications or publishing). We don't balance using this "only" this data at all, this is a single graph out of tens if not hundreds we reference when making design and balance decisions for the game. Keep in mind that while we have dedicated data experts, not all of us that work on the game are experts ourselves and it is very easy to misinterpret or miss certain data points. We are all humans and trying our best.