Original Post — Direct link

[deleted]

almost 7 years ago - /u/semipriceysoap - Direct link

Originally posted by ChemtrailEUNE

Sion's and Kled's ultimates

I very often listen to music while playing and I dislike the game sounds trashing the music, so I turn it down. During these games, I got caught by a Sion more than by anything else...

Other than a few situations like that, I don't really experience any issues. It definitely doesn't affect my games too much, otherwise I wouldn't do it. A truly deaf person might have a different perspective (although /u/ArtsmeiH claims it's fine for him), but for me who plays a lot without sounds, it's fine mostly.

(replying to a higher comment thread for vis) Merry Christmas to you too, /u/BUNKYRAY and /u/ChemtrailEUNE! :D

Audio coordinator here. Thanks for bringing this up! This is something we've been ruminating on for a bit of time (a few Rioters have brought this up before to the audio team and sound designers have discussed it as well - pinging /u/rioteno and /u/riotampson if they had additional thoughts). Since it does have some gameplay implications, it's a little tricky to immediately change this on champs who currently have global audio cues live, but we definitely want to be careful on how we use these moments moving forward. What we could we do in the place of it, etc. That's not to say these currently live global cues WON'T change, but it's still a discussion being had and involves more than the audio department.

Thanks again for pointing this out - it is important to remember these things when developing the game for all our playerbase!