almost 3 years ago - /u/RiotSirhaian - Direct link

Hello everyone!

Similar to the previous VFX updates we’ve made in the past (Syndra, Zilean, Malzahar, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Vayne's turn, for 12.2's PBE Patch! To note: this one particular VFX Update is of a smaller scale, as Vayne does not have a ton of VFX opportunities in her kit. We have mainly focused on cleaning up and modernizing her kit, removing some of the old noise that was present.

Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

Here's a video preview of the changes for her Base VFXs, and the affected skins. Newer skins (post-Soulstealer) have not received any changes.

All affected skins: https://www.youtube.com/watch?v=VRNZ1I4CIZk

Thumbnail for those interested: https://imgur.com/68aYglJ

------------------------

We're looking for feedback on her changes, which should be up on the PBE soon. Please try her out there —especially if you're a main— and leave us your feedback once the changes are up!

And also: a Happy New Year to everyone!

External link →
almost 3 years ago - /u/RiotSirhaian - Direct link

Hello everyone!

Similar to the previous VFX updates we’ve made in the past (Syndra, Zilean, Malzahar, etc), we're working on updates to the Visual Effects (VFX) of champions whose spell effects are in need of some love. Our aim is to get their VFXs to current League standards and improve gameplay clarity. This time, it's Vayne's turn, for 12.2's PBE Patch! To note: this one particular VFX Update is of a smaller scale, as Vayne does not have a ton of VFX opportunities in her kit. We have mainly focused on cleaning up and modernizing her kit, removing some of the old noise that was present.

Just like all the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

Here's a video preview of the changes for her Base VFXs, and the affected skins. Newer skins (post-Soulstealer) have not received any changes.

All affected skins: https://www.youtube.com/watch?v=VRNZ1I4CIZk

Thumbnail for those interested: https://imgur.com/68aYglJ

------------------------

We're looking for feedback on her changes, which should be up on the PBE soon. Please try her out there —especially if you're a main— and leave us your feedback once the changes are up!

And also: a Happy New Year to everyone!

External link →
almost 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Rooxstart

Hi! Love this update for Vayne! She feels so much smoother now. I like that her stun is much brighter and easier to see. Some feedback:

  • The aa could use a bit more of a trail particle, I feel like it's too 'solid' right now.
  • Love the transition effect into her ult, but the buff indicator beneath her feels a bit too obscure. I think that restoring some of the colorism that she had before could help (just making it pop a bit more would be better imo - for the skins you showed).
  • Also, something that I feel could tie really well into her thematic: her ult is called "Final Hour", and I always imagined this signified Vayne's only chance to finally eliminate her enemy before midnight/time ran out; something like that. So I thought her buff indicator could be similar to a clock ticking. But maybe it's hard to do (or no budget/time) so I don't know.
  • Finally, I feel like her Ult aa could use some extra pop of color as well, since before it really felt like that did more damage than normal, but I'm not getting that feeling as much here.

That's all! Thanks for reading <3

Thanks for the feedback! I'll have a look at some of these points!

You know, I did try a clock-type effect under her feet for her ultimate, but it always felt weird, no matter what I tried. I just couldn't make it feel "Vayne" for the scope of this update.

almost 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Kapix52

You should make the circle under her during the ultimate tick down, to know how much time you have remaing. Imo it will be better to play and know how long you can be invisible.

That's a change that would require some gameplay approvals, and that's a little out of scope of this update, sorry!

almost 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by JumpscareRodent

The Youtube video link sends you to the Varus vfx thread instead of this one :)
Non Vayne related; Urfrider Corki ult should get a clarity pass compared to Astro its way less noticeable. Similar to the Jinx ult pass. <3 love your work SirHaian you are a blessing to old champs

wwwoooooppss!! Good catch, will fix asap, thanks!

almost 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Moonboy65

where's the one for Sona?

almost 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by JANGO-

Are you guys updating her character model like cait? She really needs some love

Not in this update, sorry. This is only a small update for her VFXs. :)

almost 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Robator

I love that Vayne is getting some love, the VFX update helps her a lot but in my opinion, the floating bats are a relic of old league desing. I know they have been there for the longest time but I never understood what does she have to do with bats. I would be okay with them being gone for good. They never really made sense to me and they look out of place and silly.

I thought about removing the bats, but they're pretty iconic, and I thought players wouldn't really like them gone. I did reduce how many bats spawn though, so it should feel a little less overwhelming.

almost 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by highTrolla

Why doesn't SKT Vayne get gold rings?

Because it's a 750rp skin and I'm not allowed to change its VFXs. Sorry!