Original Post — Direct link
about 3 years ago - /u/Rovient - Direct link

We absolutely heard you all on this one.

We were certainly stuck between a rock and a hard place: we cleaned up her code, now more closely resembling tagliatelle rather than spaghetti, yet that clean-up also ejected some of the "bugs" that produced that snappy trap/headshot responsiveness that you loved. We all agreed internally that this was not OK, but there was simply no time to produce a set of new tweaks or replacement mechanics that we could be confident in before we launched her in 11.23.

As such, we have some changes in internal playtesting right now which are, according to our game analysis team, "Chef's Kiss", which should be shipping out to you all soon enough. Apologies on the radio silence, but we had to be sure that Caitlyn's changes would be in a solid place before talking with you all.

Hopefully the next pro combos video might be a little longer.

about 3 years ago - /u/Rovient - Direct link

Originally posted by RumForrestRum

Damage control much? could've said it was a thing being considered back then. If not for arcane caitlyn's playrate would've for sure gone down hard

Damage control would have been saying something like this the minute it was pointed out a few weeks ago. This is follow-up communication once we have a plan that looks promising.

about 3 years ago - /u/Rovient - Direct link

Originally posted by CaptFreedom

A few weeks ago you could've said we're looking into it and be done with it. That isn't damage control. That's transparency without giving any real expectations. Would've reduced backlash significantly while reassuring dedicated players they're not left in the dust.

Your response was:

Short answer: yes, these auto-resets are gone and we have no plans for them to return.

Which is transparent, I'll give you that, but now you go back on it and wonder why it's called out as damage control.

Don't get me wrong, I'm sure we're all super happy something is being done! But please put yourselves in our shoes and realise how bad the communication has been from the side of Riot.

"transparency without giving any real expectations". That's unfortunately not the case. A passing comment, or suggestion made by a Rioter is often interpreted as a statement of fact, or a promise from Riot.

For example, in my comment above I said "we have some changes in internal playtesting right now", and you yourself stated that "now you go back on it and wonder why it's called out as damage control".

about 3 years ago - /u/GalaxySmash - Direct link

Originally posted by WonTonsOG

https://old.reddit.com/r/Caitlynmains/comments/qlw7ab/about_caitlyn_asu_nerf/hj7zd3x/

Having spoken with the gameplay team, we agree that:

These headshot auto resets shouldn't be in her kit anyway, and we tried to remove them all once before.

🤔

This is the same person, giving you our updated stance in response all the feedback

about 3 years ago - /u/GalaxySmash - Direct link

Originally posted by NerrionEU

A Rioter responded and apparently you are kinda right.

This is incorrect, read Rovient's response in this thread for full context.

about 3 years ago - /u/GalaxySmash - Direct link

Originally posted by NerrionEU

I already did read his comment and also read his comment a while ago in the Cait sub, you guys did some flip flopping about it.

Yes we changed our stance based on player feedback. Not Flip-flopping.