Original Post — Direct link

https://twitter.com/TheTruexy/status/1592572140603076608 (thread)

Changes

Base Stats

  • Move Speed :: 325 >>> 330
  • Base AD :: 50 >>> 53
  • Base Armor: 20 >>> 24
  • Base Health :: 600 >>> 630
  • AS Ratio :: 0.568 >>> 0.625
  • HP Per Level :: 109 >>> 115

Basic Attack

  • Fully Charged Damage :: 90-200 (+90%AP)(+1-15% target Max Health) >>> 90-200 (+110%AP)(+1-15% target Max Health)

Living Battery (P)

  • Gotta Zip Shield Bonus :: 10% multiplicative MS >>> 10% MS
  • Duration :: 3s >>> 2s

Burst Fire (Q)

  • Range :: 825 >>> 750
  • Excess AS to AD Ratio :: 60% >>> 70%
  • Base Damage :: 8/11/14/17/20 > >> 15/18/21/24/27
  • AD Ratio :: 100/105/110/115/120% AD >>> 104/108/112/116/120% AD

Ultrashock Laser (W)

  • Damage Type :: Magic >>> Physical
  • Damage :: 20/55/90/125/160 (+ 100% AD)(+40% AP) >>> 20/60/100/140/180 (+ 130% AD)(+0% AP)
  • Cast Time :: 2.5x Attack Time >>> 0.55s - 0.3s (based on AS}
  • Missile Speed :: 2200 >>> 2500
  • Beam Cast Time :: 0.75s >>> 0.85s

Spark Surge (E)

  • Mana Cost :: 80 >>> 90/85/80/75/70
  • Cooldown :: 24/22.5/21/19.5/18s >>> 22/21/20/19/18s
  • [NEW EFFECT] For the next 5s, Zeri’s Burst Fire does an additional magic damage to the first enemy hit and pierce targets.
  • Bonus Magic Damage :: 20/22/24/26/28 (+20% AP)(+12% bonus AD)
  • [NEW] Deals up to 65% bonus damage based on Critical Strike Chance
  • Pierce Damage Falloff :: 60/70/80/90/100% >>> 80/85/90/95/100%
  • Ability/attack damage reduce the cooldown of Spark Surge (E) by 0.5s (1.5s for critical strikes)
  • Reveal Range Through Walls :: 850 >>> 1500

Lightning Crash (R)

  • [REMOVED] Bonus Magic Damage
  • Chain Lightning Range :: 450 >>> 650
  • On-Cast Magic Damage :: 150/250/350 (+80% AP)(+80% bonus AD) >>> 175/275/375 (+110% AP){+ 100% bonus AD)
  • If R hits at least one champion, Zeri gains 10% Move Speed, 30% AS, and chain shots for 5s. Hitting champions refreshes this buff by 1.5s (up to 5s total).
  • Hitting champions grants Zeri 1 stack (3 per crit) of Overcharge for 1.5s. Zeri gains 0.5% MS for each stack of Overcharge (stacking infinitely)

TL;DR

  • Less squishy
  • More damage early
  • Q range decreased
  • W no longer scales with AP and now does physical damage
  • E now gives magic damage on hit and piercing Qs for 5 seconds (previously next 3 Qs)
  • R can only last for 10 seconds (previously infinite) R now gives bursts of MS instead of constant MS
External link →
about 2 years ago - /u/TheTruexy - Direct link

To clarify the R, it is still infinite (you can only refresh the buff up to 5s but you can do it repeatedly just like Live)

The change is that the infinite MS stacks only last 1.5s. So essentially whenever you are out of combat, it'll drop back to the baseline 10% MS.

about 2 years ago - /u/RiotRayYonggi - Direct link

Another round of Zeri changes to bring her back into viability with a (hopefully) healthier pattern.

Main changes that should contribute to improving her healthiness:

  • Improved early base stats to improve interact-ability in lane
  • Worse scaling dps to decrease “1v9” scenarios
  • Lower range to improve counterplay for opponents
  • Move from hybrid damage to mostly physical to reduce strength at 2-3 items.
  • DPS steroid on E to incentivize and enable early trade patterns.
  • Overall flatter power curve, similar to Kai’sa
about 2 years ago - /u/TheTruexy - Direct link

Originally posted by nocstra

If I understand correctly, that means that she essentially gets bursts of MS rather than just constant increasing MS?

Essentially pans out to "ramping MS while hitting people that falls off"

about 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by oVnPage

My time has come.

Changes look great! I love the idea of dropping ult Movespeed quickly if you drop combat while still letting ult go forever.

I'm concerned about the range though. Doesn't this technically put her below 550, since skillshot range is calculated center to center while AA range is calculated edge to edge?

Yup it places her at around the 550 effective range area. Between Kai'Sa and Jhin

about 2 years ago - /u/TheTruexy - Direct link

Originally posted by Kordben

Do you have some failsafe plan "IF" this won't go well because Zeri has a
past and looking at your message i realised R is kinda teh same just with a little more weakness to it - which will make her still problematic but its porbably just me on copium because I'm not sure this will help.

We do have more things we can push if needed. But essentials boils down to "what fantasies can we keep on Zeri while solving some key problems".

Shortening her range and limiting the window of her R let's us keep that "infinite MS fantasy" for now by introducing new forms of counterplay. I'd say if this "fails", then we once again need to evaluate if "infinite MS" is a supportable mechanic on a ranged carry for the standard player

about 2 years ago - /u/RiotAugust - Direct link

Originally posted by TheTruexy

To clarify the R, it is still infinite (you can only refresh the buff up to 5s but you can do it repeatedly just like Live)

The change is that the infinite MS stacks only last 1.5s. So essentially whenever you are out of combat, it'll drop back to the baseline 10% MS.

TY MR TRUEXY, COULD YOU BUFF JINX NEXT?

about 2 years ago - /u/TheTruexy - Direct link

Originally posted by RiotAugust

TY MR TRUEXY, COULD YOU BUFF JINX NEXT?

who r u