Maybe /u/greaterbelugawhale can once again clarify the correct Sylas changes with the PBE and Scruffy changelist mismatch
Maybe /u/greaterbelugawhale can once again clarify the correct Sylas changes with the PBE and Scruffy changelist mismatch
Ended up going pretty hard because we had low confidence in anything significantly lighter have any affecting on pro. Still in iteration though.
Armor:: 32 + 3/lvl >>> 28 + 2/lvl.
Passive damage :: 9-60 + 100% tAD + 20% AP, halved vs minions that aren't the primary target >>> 110% tAD + 20% AP to the primary target and 40% tAD + 15% AP to all other targets
Passive Radius :: 400 >>> 350 to match visuals better
Question regarding the Riven changes for 9.19:
The first set of changes had a pretty different scope (ult damage changed, W ratio up). Why did those changes not work out?
Author of both sets of changes here. While I think that the previous set of changes were solid (I expected them to be a lower MMR/teamfighting buff specifically), they were also a bit more speculative and might have required followup. Given that we've changed riven several times in the last ~10 patches, we instead went for a simpler, more understood change.
As for why this was the change: In 9.10, we agreed that Riven was too powerful and needed a nerf. The change we made ended up increasing her win-rate disparity by MMR, so for this patch I chose to essentially revert to 9.9 (understood OP version of Riven) and do a simpler nerf of 2 seconds CD on E.
Hey Beluga,
I advocated for Veigar buffs for a while now. Is it possible on why the balance team chose to go for another scaling option (which isn't his issue) and in the form of his E?
Thought Q could've used some tinkering over his E.
looking for high elo buff, and high elo is more likely to max E than low elo (its just better, but low elo doesn't do it). Also tbh his late game really isn't particularly good.
Is the intent for Sylas to have sub-45% solo queue WR and zero pick/ban at Worlds?
No. We aren't looking to completely remove any champions from the meta going into worlds. There's always a bit of guesswork here, but we don't want to make teams play an entirely different meta from the one they qualified on. We're lightening up on the Sylas nerf a bit toward that end (and walking back the Aatrox/Akali nerfs slightly as well).
Which nerfs are you walking back on? There's been quite a few iterations this past PBE cycle, including compensatory AS buffs and removal of the Q monster damage reduction, both which appear to be removed. Is the current iteration the final one?
Not certain, I haven't been particularly involved in these sets of changes. You should see a trimmed down final version tomorrow, though.
Thank you for your response Beluga!
I can agree, in theory he seems to be a 'monster' late-game on paper. But given how things have change around him. He doesn't provide anything that much better than other scaling champions, while being hindered early-game.
Is it possible you can say that there will be follow-up if these changes don't hit the mark for Veigar down the line?
Unlikely in the near future, this patch is almost entirely about worlds - and veigar buffs are included in that (we think there's chance he shows up as a cool fringe pick and are putting in a bit of encouragement)
Are you still monitoring Aatrox/Akali in case their nerfs were overkill, or was the goal to gut them so they wouldn't see Worlds play?
nerfs on them hit a bit harder than expected. goal was to drop them to moderately picked champs, not remove them entirely. This is the same with sylas. We don't want to completely upturn the meta teams have been playing on going into worlds. Believe they are getting minor buffs this patch in response.
Are you saying maxing E first on Veigar is statistically better than Q? Bc outside of support that aint right lol
Unless you mean max second in which case yeah
In mid, Q>E >W is best, and in support I'm pretty sure E>W>Q is best. But people tend to max Q first on support, and W second in mid, with lower elo (unsurprisingly) making this mistake a lot more than high elo.
Serious question - why not just disable him from pro play? Say, just for Worlds?
If you want to remove him from pro, just do so, without affecting solo queue.
because we don't want to remove him from pro?