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She put this comment in the thread about Skarners VGU several days ago but since it's important and relevant to the recent discussion about League's development and something people would probably wanna know (and honestly kinda buried being in a 10 day old thread) imma repost it here:

"Hello everyone! I want to answer some questions and reflect about the champion team. I’ve been with the team for around a year now, it’s been a blast working with people that are so very talented and passionate about the game and community."

"When I first arrived at the team, we were suffering from lots of the downstream effects of Covid. Zeri, Renata and Udyr were all pushed further out to accommodate the various disciplines that had folks down from being sick, having to take time to work on life changes or moving away from the team. I think many of us took the time stuck home as an opportunity to re-examine our lives. Some of us found new adventures within Riot (Me included! I moved from LoR back to LoL) and others have started on new journeys elsewhere. Afterall, many folks on League have been here for quite some time."

"With all of the shifts and changes, it became painfully apparent that as a team we are reacting to changes rather than planning for them. Many folks on the team have worked almost a whole decade here and to me that is a red flag (not that they don’t love league anymore, but everyone can use some change once in a while). We are looking for the best talent in the industry to do something super specialized. Tons of knowledge is passed down through doing and whenever we lose someone, they are very painful to replace..a lot of times at the cost of our releases.'

"Knowing that, we needed to slow down a bit and regroup in order to set up a better and more productive future. Many of our disciplines needs rebuilding and some of our most senior folks are probably the easiest to tap into for bold new ideas (game modes!). However, they are the ones that are also the most needed for teaching and coaching. Many of them went above and beyond to help lift up a new generation of Devs on the team (We have 5 new design members and that’s just 1 discipline!). So the good news is that there are many many new faces and talents on the team who can’t wait to see what you all think of some of our upcoming releases!"

"The bad news is that we definitely recognize the time we’ve been keeping you all waiting. We cannot build champions or updates while there are missing disciplines. We need engineers, designers, artists, narrative, VO team, etc etc to complete projects. If there is one discipline down, then that’s our bottleneck. We’ve been very focused on getting things out to players as much as we can that knowledge transfer has been taking a backseat. We finally see the light at the end of the tunnel as our team is more solidified and everyone has been properly onboarded."

"What does that mean for champion updates?"

"Champion updates (VUs, VGUs, VgU) are generally more complex than making a new champion. Not only does the old champions have a multitude of relationships to re-examine, our IP now touches so much more than League of Legends. Updates are a way for us to re-establish world building around them and also have a deeper look at what worked and what didn’t (Cough Seraphine Cough). There are a lot of grounds that need to be established first before we can set out to update the visuals. This knowledge oriented work is not something that is easily solved with more people. It takes time to refine and iterate. However, production pipelines are something that we can accelerate. My hope is that as we work on the production muscles, we can build out more ground work for champs so that they are ready to go into production. There are no promises yet, but we are working on more updates!"

"But where’s Skarner? It’s been a year!"

"Due to the large scope of Udyr, VGUs have been pushed back. Udyr released back in August and that’s when started to work on Skarner. Unfortunately, when the polls ended last year was during a time when we were very short on several disciplines(new designers onboarding, animation team was rebuilding, audio and narrative was stretched thin). Skarner is quite a complex champion to update due to just how many champions hextech and the brackern touches (Camile, Seraphine). Moreover, there was just so much that wasn’t working for Skarner. He is the bottom of thematic enjoyment out of all champions, thus it is time to do something completely different so we can uplift Skarner to the arthropod that someone can love. We have seen many ideas, kits and narrative proposals and we believe we have landed on one that is exciting! It will still take some time for us to flesh out the newest direction and take Skarner to completion. I will not spoil too much now, since we will be keeping everyone up to date on a dev blog, but Skarner will be in a different region than he was previously. Also remember, that Lol Pls was filmed in early November :P Since then there have been movement on parts of Skarner (Kit direction!) but unfortunately we also lost our Narrative SME. Our Narrative lead is now onboarded and coming to the rescue to help untangle multitude of webs that makes our current crystal scorpion and our future brand new (and improved imo) Skarner!"

TLDR: Champion team was hella understaffed following The VirusTM and thus not a lot got done, but is now (hopefully) in a position to deliver more

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Originally posted by Diligent_Deer6244

here's my list, ofc not all

@RiotPhroxzon

@Sirhaian

@LoLDev

@RiotMeddler

@RiotBrightmoon

@Xenogenic

@neolexical

@RiotJynx

@RiotAugust

@RiotKingCobra

@RiotPhreak

ʕ •ᴥ•ʔ

13 days ago - /u/NeoLexical - Direct link

Originally posted by Flesroy

Work culture and simply wanting to work on other problems are also factors. Money while great, csn only get you so far.

Usually this! Honestly, if you want to work in gaming, I can guarantee Riot is one of the best in the industry!
Personal opinion: If I didn't work at Riot, I probably won't be in gaming :)
People have lives that change too! Looking back on my time at Riot I actually moved teams a few times myself. Some because I saw opportunities to do something that's just different than what I did before, some because of family and wanting to be closer to family and some because the other opportunity just sounded soooooo coool (cough champs cough).

13 days ago - /u/NeoLexical - Direct link

Originally posted by Kaerit_

I just hope that they don't change the focus that riot had on the designs of their characters in their visual renovations, because with so much "adorable" skin, I'm afraid that the designs they touch won't look like mordekaiser's did or Swain.

On the other hand, it seems that they are moving away from the designs of attractive boys and girls, and that does worries me, because, although it is good to have a diversity of characters with the new bigots that are coming out (and I like that) I would not like them to decide right now do not make styles like Viego's.

I am in a role-playing community, where clearly the attractive characters played by the roleplayers are clearly the most popular, and they are the ones who give the most attention. These are examples like: Kayn, Akali, Sett. And it makes me think that making friendly designs is fine for a minority that applauds them, but the reality is that by statistics those who have the most popularity are the sexy champions, so I would like that if the day a vladimir visual rework arrives, this tends to look like the approach they gave Viego, or like the one they gave his skin dark waters, because I would like my favorite character to also be seen as attractive and popular among the people around me and have more charisma and acceptance by more people besides me.

Because if it's more popular, they'll dedicate more art and fanart to it. And who doesn't want that in their favorite champion?

Champion team and Skins team are separate teams as we have different skillsets as well as goals. Skins focus on making skins that players would want to buy so that champs and other gameplay teams don't have to worry about $ KPIs. Most of our goals are actually around engagement and player sentiments! So please fill out those surveys that pops up :P They are very helpful for us! Reddit sentiments aren't the most scientific approach haha.

Currently, my goal is to have a mixture of both. Because players and their needs are all different. We shouldn't shy away from building attractive characters (though sometimes the definition of attractiveness can vary depending on person) but we should also have champions that aren't built for just broad appeal!