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They play exactly the same.

They think exactly the same.

They're toxic if anyone on their team has less kills than cs.

They get 15+ kills if they buy IE. Yellow stimulates the hive's input receptors. Yasuo's like IE, static shiv, and GA because of the pleasant warmth of yellow light. I believe Phantom dancer is cleverly used to hide their true nature.

They feed their assess off and flame if they start the game 0/1.

They have this sense of arrogance, like no one has ever played Yasuo more than them (Which, if theory turns true, may actually be accurate).

But most importantly, if the mind is distressed, they "AFK, nexus open. Report me, don't care".

Calling all summoners. We must investigate.

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almost 5 years ago - /u/MartyMcNinja - Direct link

I wanted to disagree, but I main Yasuo and yellow is legitimately my favorite color. Uh oh.

almost 5 years ago - /u/MartyMcNinja - Direct link

Originally posted by Koalmar

It's too late for you but you can still help others.

Muted.

....

I'm sorry I couldn't control it

almost 5 years ago - /u/MartyMcNinja - Direct link

Originally posted by MuchPretzel

Hey, since you're a Yasuo main. How would you feel about Yasuo's windwall becoming more like Braums? I always find it weird that the shielding champion has a weaker shield mechanic then the 1v9 samurai. I know it has a 26 second cooldown for most of the game, but Yasuo has so many mechanics that can decide when fights start that I still feel like it maybe is too rewarding.

In all honesty I would be 100% open to seeing it maybe have like a healthbar & be destructible or something, or maybe do reduced damage like Braum's ult but it's hard to say how well that would actually work in practice.

His passive is also something that if they reworked it down the line i'd be very open to because IMO it's just not that interesting

almost 5 years ago - /u/MartyMcNinja - Direct link

Originally posted by MuchPretzel

Yeah. I feel like Yasuo has a lot of weirdly defensive parts in his kit, namely his passive and W. It's like Tryndamere where their kit isn't super congruent with their intended design.

I don't agree entirely with that, my understanding is that Yasuo was designed with this idea of "strike, parry, dash" playstyle in mind and given low base HP to compensate. His passive shield ends up somewhat being a balancing mechanism to keep him from getting totally rekt in certain match-ups and be able to deal with trades in lane, but I still feel it could be a bit more interesting than "walk around til it charges up" (I do enjoy it on his ult tho?)

Same with his Windwall, just needs some way to deal with trade / poke since he doesn't have healing or survivability (outside the mostly random-feeling passive) built into his kit.

Still like I said I'd be super open to trying out some changes to make it feel less frustrating to deal with.

almost 5 years ago - /u/MartyMcNinja - Direct link

Originally posted by MuchPretzel

No I agree. He should do some combination of "strike, parry, dash." Except his W is not a parry. It is a shield. A parry would mean that it's a some kind of well timed counter, not an ultimate blocking wall that eventually gets a lane wide and lasts for 4 seconds no matter the rank. I feel like his 0.5 second cooldown targeted dash should be enough to deal with projectiles if you want him to be super high skill ceiling. TBH, I think his W should work more like Irelia's W where it's an actual parry but at this point the windwall is too iconic.

I also agree with your thoughts on his passive. The free stats and shield is such a weird combo that I feel like CertainT just forgot to make a passive until the last minute. The double crit rate frankly would be enough, just give him some better base health.

Maybe Fiora's riposte is a closer comparison than Irelia's W, which is another variation on the theme of parrying.

That being said I personally feel going with the Windwall as the "wind magic" interpretation of that idea was a good call that is also distinctly different from Irelia or Fiora. I don't feel that fundamentally changing that identity is necessarily the correct way forward, however I am super open to some ways to adjust it to feel more fair (shorter duration and shorter CD? Destructible? Has a cost like 50% flow? Having a start-up animation delay would severly hurt how the move is used but maybe something like a cost could at least be a fair warning?)

almost 5 years ago - /u/MartyMcNinja - Direct link

Originally posted by Mikauren

Why yellow? I don't get the appeal of that colour

Funny how our tastes work?

I just really like it idk! It's vibrant and weird and I just think it's a great color. I always go for yellow alt costumes for every character in every game I play

almost 5 years ago - /u/MartyMcNinja - Direct link

Originally posted by Mikauren

Yeah, it's funny how someone can really love something like yellow, green or orange but I personally don't like any of those colours. I usually go for blue or purple alt costumes if available.

Now I'll agree that yellow doesn't always work in every shade and with every color combination but like the TD yellow Yasuo skin is 100% perfection in my eyes for instance

almost 5 years ago - /u/MartyMcNinja - Direct link

Originally posted by MuchPretzel

I feel like maybe a well timed projectile reflect could be an interestint way to do it. Maybe only make it 0.5-1 second long or something, but it would keep a wind redirection kinda feel while turning it into more of a parry.

Something I've considered too ala Genji that I thing could be super interesting!!! The question is tho would players hate that more than current Windwall in practice?