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over 6 years ago - /u/L4T3NCY - Direct link

Originally posted by Imhotep0

Now that they'll be more sporadic, can we expect the gamemodes to run for the whole 2 weeks instead of just at weekends?

Also this kinda kills my hope for Hexakill to return :(

RE mode length: You might have noticed recently we've been trending to just leaving the modes on for "whatever the duration of an event" is (1 week, 2 weeks, whatever). It makes sense if there's missions for an event that you want to do in a mode, plus it might be thematic (Star Guardian, Project), so it should just be there alongside. We'll likely continue something similar to this (doesn't mean we might not just use a weekend if it makes sense though!)

RE Hexakill: Quite the opposite, this is a potential pathway to free us up to work on Hexakill. Much better chance than if we were still maintaining modes constantly each patch.

[EDIT typos]

over 6 years ago - /u/L4T3NCY - Direct link

Originally posted by [deleted]

[deleted]

Developing a new mode is definitely more difficult/time consuming than bringing back an existing one, but unfortunately those aren't completely free either.

With each patch, as LoL updates and changes, inevitably older things can become buggy (or break completely). That's just #gamedev. EG: Swain just got reworked, so when he comes out the next time in One For All, we have to completely revist him. Over time, all of those cool new things (Zoe, Ornn, Kayn, new runes system, champ reworks, etc) add up to a non-trivial amount of scripting to bring back existing modes.

That's what we're generally referring to when we talk about "required dev to bring back an existing mode".