PLEASE FIX THE RUNE TOOLTIP BUGS, they've been going on for several patches now
surely this isn't such a huge ask right?
PLEASE FIX THE RUNE TOOLTIP BUGS, they've been going on for several patches now
surely this isn't such a huge ask right?
Which ones are these again? I can check to make sure they are on the radar
the patch notes are a very different change from what they initially said, its a lot closer to a buff than how they originally stated it tbh
Yeah this overall should be pretty significant. .6 AD growth in itself is pretty large and the MR should help a lot for a number of matchups bottom lane and mitigate a bit of jungle/mid burst.
Yes thank you for removing the huge chakram AA DPS nerfs. If you actually think those are warranted, please have a separate change log about the logic behind shifting power from X to Y in his kit. Having those nerfs listed under buffs was just grossly dishonest. I’m hoping it was just an oversight in how the tentative changes were communicated to us!
The general idea was to reduce Aphelios's highest end power (which was chakram + severum), and shift the power back towards baseline (AD scaling+MR) and some weaker stuff (turret damage), in order to bring up his SoloQ winrate without influencing his pro (highest level) play power. My assumption is that the Chakram changes got pulled after his pro priority has looked low enough that the Severum change should be sufficient.
The philosophy is that if only some guns are "viable" X amount of the time, his win-rate will rest too low relative to his pro viability, making him tough to buff and evaluate the power of. So this list should flatten the guns a bit but not as drastically as the list that was communicated previously.
I don’t disagree with this line of thinking. But hiding those changes as “buffs” is just a really bad way of communicating those types of potential changes.
Like you guys did with the most recent Senna changes, just have a separate page in the patch preview that lists the changes and some logic that explains what the changes aim to do. If it’s a net buff overall but requires shifting power from X to Y for consistency which allows for base stats/dmg buffs elsewhere, then communicate it as such and I think people will be more than understanding!
It’s really bad that we at the Aphelios mains subreddit needed to demonstrate to the community using math and charts that some of the changes listed under the buffs were not buffs at all but were straight nerfs. I think if most of the Aphelios mains subreddit saw the changes with your comments as context, they would have been more on board with it.
Yeah this is great feedback. I think the way it (previously) was communicated went like this:
Designer sets a target for the list (example: +2% winrate in SoloQ, +0% presence for pro)
Designer writes a big list that includes general buffs and some compensation nerfs that are pro-skewed
Gets shipped off to patch notes team, twitter, or localization and stuff and is read as a buff because that was the goal/target (Aphelios is underpowered, make him better).
Gets published as a Buff to players even if some of the lines aren't buffs, because the general list is a buff.
Ravenous Hunter (and while you're at it, Ravenous Hydra as well), ALL of the legend runes and wards.
thanks for the response
The omnivamp ones were because the way we calculate omnivamp got changed and with that the tooltips went bye bye. I can look into working up a solution to get them back. The legend ones I've noticed being weird myself, I'll take a look to see what's up.
Why is kaisa in pro play bothering riot so much? f**king orianna has been picked in pro play for years and they sont nerf her. And we havent seen zed or talon in pro play for years..why not buff them? And what is worse kaisa is one of the most exciting adcs to watch(same thing with talon and zed) while it doesnt get much more borning than f**king orianna
Orianna was just nerfed in 11.8 with a specific target in pro play. We do not balance the entire game around pro play, but if a champion is extremely highly contested in pro that is the basis for a nerf as highlighted in this balance framework which outlines the how we decide to nerf/buff.