This work is in discovery right now! That means we are actively looking at the emote system to determine a few things:
- What do we like about it
- What do we want to change
- What are our capabilities (what do we have on hand vs. what do we need to build to accomplish our goals)
Expanding the emote wheel is kind of a given conceptually. f*ck yeah more emotes!
But in the worst case expanding from the current 5 on the wheel to the intended 9 increases the # of unique emotes the game has to load by 40. If you want to add more emote triggers (like the current ace/victory) that number goes even further up.
If those are all animated you have a reasonable change in memory required by the game. We manage the memory on League pretty tightly because we operate on a wide variety of machines around the world. Whenever memory goes up, standard practice is to do optimization work elsewhere in the game to try and get it back. New ping wheel had the exact same challenges except smaller because everyone has the same pings.
But its not blocked or anything, we did an audit of our emotes internally and found ways to reduce their size without reduction in quality. In the meantime we're also looking at better ways to manage your emotes, what we'd need to create multiple emote pages, and some other improvements we like for the system.
We aren't going to deliver it all right away, but we're also not unaware that there are wayyyy more emotes than ways to use them. The designer working on this is awesome and I have every confidence emotes are going to slap even harder eventually.