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There are so many amazing emotes and we are forced to pick 5 out of 200????

Scrap the new new cinematic and let me spam these amazing works of art.

Sometimes it’s easier to emote than to type in chat, I feel this aspect of the game is really being underused while riot keeps pumping emotes out like Lux skins.

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almost 2 years ago - /u/BarackProbama - Direct link

This work is in discovery right now! That means we are actively looking at the emote system to determine a few things:

  • What do we like about it
  • What do we want to change
  • What are our capabilities (what do we have on hand vs. what do we need to build to accomplish our goals)

Expanding the emote wheel is kind of a given conceptually. f*ck yeah more emotes!

But in the worst case expanding from the current 5 on the wheel to the intended 9 increases the # of unique emotes the game has to load by 40. If you want to add more emote triggers (like the current ace/victory) that number goes even further up.

If those are all animated you have a reasonable change in memory required by the game. We manage the memory on League pretty tightly because we operate on a wide variety of machines around the world. Whenever memory goes up, standard practice is to do optimization work elsewhere in the game to try and get it back. New ping wheel had the exact same challenges except smaller because everyone has the same pings.

But its not blocked or anything, we did an audit of our emotes internally and found ways to reduce their size without reduction in quality. In the meantime we're also looking at better ways to manage your emotes, what we'd need to create multiple emote pages, and some other improvements we like for the system.

We aren't going to deliver it all right away, but we're also not unaware that there are wayyyy more emotes than ways to use them. The designer working on this is awesome and I have every confidence emotes are going to slap even harder eventually.

almost 2 years ago - /u/BarackProbama - Direct link

Originally posted by Bjans3n

Rework most of the game, make it easier in the future to work on. It's a investment but it'll be more fun for players and easier to use by devs. Client seems to be a huge one

wat do u think we r doin rn?

almost 2 years ago - /u/BarackProbama - Direct link

Originally posted by swigganicks

Now that’s what I call communication!

Jokes aside, that’s really interesting how you guys manage the memory budget of the game. I never really considered how it affects potential features and new additions to the game.

I actually like communicating!

My dilemma is always that gamedev has a number of complexities but I always feel like the community in general isn't super interested in what is standing between them and the stuff they want. So I want to strike a balance between a few things:

  1. Keeping y'all in the loop
  2. Building appropriate hype for things I am excited about
  3. Not stepping on another dev's toes
  4. Not spoiling surprises
  5. Not overpromising
  6. Not making infinite excuses
  7. Educating where I can
  8. Keeping my own sanity (People have been pretty rude to me before)

Whenever I write things I try to keep all of this in mind. Makes it harder. Still worth though!

almost 2 years ago - /u/BarackProbama - Direct link

Originally posted by NubecitaDiminuta

a real cinematic?

Gottem

almost 2 years ago - /u/BarackProbama - Direct link

Originally posted by TalaHusky

Based on other threads in the sub, apparently indie game dev do nothing, need money, only fix valorant. Regardless, have definitely seen some nice quality come out of QOL for the client and being much smoother compared to last year.

That team is so good. Its thankless work mostly, but they keep hammering away at the beast.

almost 2 years ago - /u/BarackProbama - Direct link

Originally posted by Bjans3n

I hope riot is making the experience better for everyone. making it easier for new and long time players, fixing most of the client and reworking it.

What i think riot is doing is entirely different but that's because my hope in riot has deteriorated the last few years

Sorry about that. We will try and earn it back!

almost 2 years ago - /u/BarackProbama - Direct link

Originally posted by Hellzpell

50 paragraphs long articles that don't really say anything

Nah we have chatGPT write those. /s

On the real I really like our editorial and publishing teams that put the deep dives together. Helps me appreciate how many people and how much work goes into even seemingly simple things.

almost 2 years ago - /u/BarackProbama - Direct link

Originally posted by Regulus_theFirst

I would have never thought that loading a couple of emotes could be so taxing for the game.

Thank you for the information!

Btw one more (theoritical) question if you don't mind (dont anwesr it if its not cool). As time goes and people get better computers for the same price can you imagine that you will rise LoL's system requirements in the future for better gaming experience? such as using more memory and such?

Yeah. We actually do this slowly over time. We look at the system specs reported for players and as they change we also update our minspec requirements. We have guidelines related to the % of players on various hardware and how that impacts our decision making.

As a dev, it can be frustrating sometimes to look at the broad market and know you’re being compared to games that have double your minspec, but I’m also really proud that we can bring League to so many players worldwide regardless of what’s under their desk. I grew up with a really really bad computer that couldn’t run the games my friends were playing, so I feels it.

almost 2 years ago - /u/BarackProbama - Direct link

Originally posted by Dangercritter

Could we have a way to search certain champions in the emote select? I have no idea what the Neeko emotes are called, all I know is I want to use them when I play Neeko

This is part of the work we are exploring!