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I enjoy the accelerated gameplay especially if I want a quick casual game and I don't feel like playing ARAM. I'm also a big fan of how much of a fiesta every game is with people just queuing up random sh*t.

However, for some reason, every single swiftplay game I've played has been absolutely toxic as hell. I haven't seen people spam chat in all caps for people KSing them in years of playing normals, but it happens almost every swiftplay game.

People aren't even this toxic in ranked most of the time for me. Anyone else have a similar experience?

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about 8 hours ago - /u/Auberaun - Direct link

Following thread. Interested in if you think Swiftplay is for you, what you think could be better about it.

Biggest thing gameplay-wise on our minds right now are outlier game lengths. The game length is on average shorter than standard SR (excluding surrenders for both, yes) but the experience breaks down a bit when everyone on both teams gets to full build and then are there for a long time. Those 40 minute Swiftplay matches shouldn't really be happening.

about 8 hours ago - /u/Auberaun - Direct link

Originally posted by Spideraxe30

Given Swiftplay is part of the core SR experience, is there any concern that it havibg its own specific balancing might be confusing for players or add complexity

Not a ton of concern but those are costs, yeah. Balance bands are broader than standard SR, similar to ARAM, and we'd stay away from doing anything that changes a champion's identity. There is a responsibility to balance this mode since everyone has the ability to choose specific champions without bans as a release valve, and winrate data, so it'd be pretty bad for the experience if there were a 58% winrate Kayle in every game you play.

about 8 hours ago - /u/Auberaun - Direct link

Originally posted by Genericfantasyname

Some sort of "late" game escalation mechanic with a non-gold output.

something like clash towers rotting away after a set time.

Or maybe you get a rift Herald with your baron, like in Ultimate Spellbook.

Just some way for a winning team to close out a game once we are past the intended game time.

Yeah for sure hear ya, those are the types of things we're looking at right now!