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https://preview.redd.it/t3y17ugriic81.png?width=634&format=png&auto=webp&s=c740c3a4e146cae1eeb23d920890e3cf0159973c

Their win-rate dropped at the beginning of Patch 12.1 due to nerfs to Shieldbow and other items/runes. However, by the end of Patch 12.1, players have already acclimated to the changes - whether it's relearning itemization, or relearning kill/survivability thresholds. This allowed Yasuo and Yone to climb back to 50% winrate. In fact, their Plat+ winrate is now around 51%.

Buffing them now, when they're already strong, would be a mistake.

Source: https://lolalytics.com/

EDIT: Same story with Samira, who is back to 50.5% winrate now

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about 2 years ago - /u/GalaxySmash - Direct link

Originally posted by DoorHingesKill

Huh.

However, by the end of Patch 12.1, players have already acclimated to the changes

Is that so.

Can you elaborate to us what changes happened to Lulu in 12.1, changes to which Lulu players then acclimated and climbed back up?

The power of acclimatization also benefitted Vayne I suppose.

And Akshan

And Blitzcrank, naturally.

Shen

Jinx, of course.

Qiyana

Lux

Vex, though that might be related to the Vex Emote, given as an exclusive reward for the 2022 ranked season Split1.

Darius

pLaTiNuM rYzE oN hIs WaY tO 50% wIn RaTe???
Must be the power of acclimatization.

Two things. Obviously, this is complete bullshit. Let's call it the January 13 lolalytics win rate surge. I noticed it yesterday thanks to that absurd Ryze graph, the fact that some Reddit genius uses it to advocate against a specific champion's buffs (had to be Yone of course) is nothing short of hilarious, though I should have seen it coming.

My second point. I'm sure members from Riots balance team browse Reddit.

I am also sure they absolutely do not give a single f**k about what Redditors have to say about the patch 2 days before release. Why are you even trying? Why are you this desperate? Man. f**king weird.

I will say, we do browse reddit (obviously, hi) and we do really find a lot of the feedback given here to be valuable regarding design, player perception, etc. For balance, I don't think it is more or less about whether they are valuable or not, its more that the data being used in these posts are just wrong, as you pointed out. We use our internal data which is going to be the most accurate towards what we are looking for. Websites that use our API often splice our data in certain ways that simply makes it less accurate towards what we are looking for when we are trying to balance the game.

about 2 years ago - /u/GalaxySmash - Direct link

Originally posted by Excalidorito

u/GalaxySmash

Sorry for the ping but I’m curious since we’re on the topic of feedback, design and perception, I’ve always been curious if player frustration is something Riot has tried to measure and if it plays any significant part in balancing.

There are a handful of champs (most notably Yasuo, Yone, Zed) that retain high banrates despite not having overperforming winrates. Is this something Riot considers as a frustration factor or do you look at it in a different light?

I think the best way we capture player frustration is through direct banrate. For example when Samira retained a high banrate on release despite her tuning being within reasonable bands, we looked at design things to change and ended up removing her E dash working on allies, which ended up helping her a lot in the banrate. For Zed, his banrate was the reason behind his nerf. If his banrate remains high despite being in a weak/tuned state, we are going to likely continue to make tuning or design changes aimed at reducing frustration. We would and will do the same for champions that consistently have a high banrate for a long time. Worth nothing that Yasuo and Yone do not hit that bar, nor are they particularly close.

about 2 years ago - /u/GalaxySmash - Direct link

Originally posted by JustJohnItalia

follow up question, do you guys have a "balance" framework for this aswell or is it more of an open discussion in your team?

Because obviously with each new champ release the ban pool dilutes, a champ was considered oppressive and banned a lot 4 years ago would have a considerable lower banrate today since we only have 5 bans after all

This frame work here covers it for the most part. We try to always use context (like you mentioned new champs likely to be more commonly banned the first few patches) but this serves as a general guideline: https://www.leagueoflegends.com/en-us/news/dev/dev-balance-framework-update/

about 2 years ago - /u/GalaxySmash - Direct link

Originally posted by Excalidorito

Do Yasuo and Yone not hit the bar because they haven’t retained their banrates for a long enough time, or are the banrates not high enough? Obviously I understand if you can’t share that kind of info but I’m genuinely curious about the thought process behind Riot’s balancing decisions.

Oh and also thanks for the quick response, it’s super appreciated!

Because their banrate isnt high enough. For our internal data Zed has been within the range of 50% (back and forth between 1-2% above and below) for many patches, where as Yasuo/Yone are consistantly between 20-30% banrate, much lower.

about 2 years ago - /u/GalaxySmash - Direct link

Originally posted by Rand0mdude02

Out of curiosity, what is the most valuable or most discussed form of feedback you see? Any types of posts or comments that make one of you go "Huh, I didn't think of that" or "That's a good idea".

I feel like there's a large difference between "Yone is broken" compared to (and I'm pulling this out of my butt as I don't play much these days) "His W is too strong for these reasons, I wish it had this handicap" or something similar. Given that you have access to internal data I imagine most of these ideas have already been considered anyway.

Any insight on how to give meaningful complaints that result in more than Rioters seeing someone express they don't like something? I suppose I'm asking for Reddit specific as content creators like Moobeat and Vandril already contribute meaningfully in different ways that aren't what I'm thinking of.

I mean generally I just think using examples and giving context is insanely helpful to get your point across. We will read a post in detail if it goes into the how and why behind an opinion. Posts like that definitely have a much higher chance to catch out attention than just "X champion is broken or X ability/mechanic is unhealthy for the game"

about 2 years ago - /u/GalaxySmash - Direct link

Originally posted by Blackout28

Because their banrate isnt high enough. For our internal data Zed has been within the range of 50% (back and forth between 1-2% above and below) for many patches

Possibly a stupid question but I'm going to ask it anyway. Why is a champion allowed to have that high a ban rate for that long, before you guys make changes? He's been north of 40% since around 11.21.

I think he was below where our set bar is for banrate, but only just by a little, though we have been keeping an eye on him for awhile.

about 2 years ago - /u/GalaxySmash - Direct link

Originally posted by megapuffranger

If you do decide to buff Yone, I hope it’s not an obvious huge power spike. I only play Yone cuz he fun, but sometimes it can be difficult to get him. If the buff is straight up power, he will be permabanned. It’s understandable as he isn’t very fun to play against when he is strong.

Looking to buff his Q. Its damage, which we are skeptical of, but its his highest skill-output in the game and offers plenty of solid counterplay so we thinks its the right choice.