Original Post — Direct link
about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Boudynasr

last year[12.14]: teamfights arent happening, so we buffing drakes to encourage teamfighting

this year: drakes cause snowball so we nerf them

12.14 patch notes:

' As mentioned above, early game is currently becoming much slower which has led to a meta shift focusing on scaling team comps. Players have become more comfortable conceding early objectives in order to reach their late game win conditions.
In order to increase the priority of early game objectives we’re going to be increasing the reward for early drake and Rift Herald takes. Individual drake buffs are currently too low impact as players will more likely prioritize them due to the threat of soul and less for the individual buffs themselves. In order to make drake buffs more meaningful, we’ll be increasing the buff values of each by roughly 50% (and even more for Cloud Drake). In addition, we’ll be decreasing the damage output of drakes across the board in exchange for more durability so that teams have more time to contest drakes as a coordinated group. In a similar vein, we’re now increasing the value of Rift Herald by making Shelly drop local gold. We’re also increasing the amount of health on the second Herald to increase its value and priority relative to the first so that it's ignored less often. '

so we are back to pre 12.14, even worse now that drakes are much tankier, now its back to go farm your lane or camps and attempt to secure a lead rather than waste time on drakes.

I dislike teamfighting and like catching waves yay - said no one ever

That's why we're buffing souls themselves. It's important that sitting back and scaling without interaction will lead to losing the game.