The Olaf mid scope update is coming to PBE today with an intended ship date of patch 12.9 (not 12.8). Putting him up early for feedback, so he should be on PBE for about a week, and then he’ll disappear as we prep patch 12.8. He’ll return to PBE when we kick off the 12.9 cycle.
Before getting into the actual changes, let’s talk goals. One common response to the initial announcement was confusion as to why he’d be next up on the list for an update.
Olaf has a number of urgent issues we’re looking to address. First, he is (and has consistently been) the least deeply played champion in League—on average, that is (Olaf one tricks don’t @ me.) If Olaf is a champion you play, he probably makes up the lowest percent of your games played, and has consistently been among the lowest for many years now. Second, he’s a deeply pro-bound champion: his win rate is kept lower than would otherwise be ideal because he tends to take over pro play when his kit is tuned to win games in Solo Queue. And third, he’s been deeply impacted by systems changes this season, even more so than other fighters, putting him in particularly bad shape with the current item system.
With these problems in mind, the goals for this update are to add significant excitement to his kit, remove a bit of pro-oriented power (reduce how easily he escapes dangerous situations with his R as well as curb how fast his jungle clear can get when perfectly optimized.) Lastly, this update should help him use Juggernaut items effectively to scale better than before, which should also make him more resilient to future systems changes. For lanes, we’re aiming to preserve his ability to Jungle (while making it more accessible) while significantly increasing his viability in Top Lane.
The changes as of now are:
Base Stats
- Attack Damage :: 68 (+3.5/level), 127.5 at level 18 >>> 68 (+4.7/level), 148 at level 18
- Health :: 575 (+100/level), 2275 at level 18 >>> 575 (+105/level), 2360 at level 18
- Mana :: 316 (+42/level), 1030 at level 18 >>> 316 (+60/level), 1336 at level 18
Passive - Berserker Rage
- Calculation reworked to grant max effectiveness at or below 30% health
- Maximum Attack Speed granted :: 99% >>> 40-100% (levels 1-18)
- [NEW] Now gives up to 12-35% life steal (levels 1-18), based on Olaf's missing health
Q - Undertow
- [NEW] - Shreds 25/27.5/30/32.5/35% armor for 4 seconds on champion hit
- Damage :: 80/125/170/215/260 >>> 60/110/160/210/260
- Minimum Range :: Approximately 300 >>> 425
- Mana Cost :: 60 at all ranks >>> 40/45/50/55/60
- Cooldown :: 7 seconds >>> 8 seconds
- Cooldown refund on axe pickup :: 4.5 seconds >>> 5 seconds
W - Vicious Strikes [REWORKED]
- (ability may be renamed)
- [NEW] Resets Olaf’s basic attack
- [NEW] Olaf gains 70/115/160/205/250 (+25% of Olaf’s missing health) as a shield for 2.5 seconds
- [REMOVED] No longer grants Life Steal
- [REMOVED] No longer amplifies Olaf’s healing based on missing health
- Attack Speed :: 50/60/70/80/90% for 6 seconds >>> 40/50/60/70/80% for 4 seconds
- Cooldown :: 16 seconds at all ranks>>> 16/14.5/13/11.5/10 seconds
R - Ragnarok
- [NEW] Hitting a champion with a basic attack or E - Reckless Swing extends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely.
- Duration :: 6 seconds >>> 3 seconds
- [REMOVED] R - Ragnarok's passive's bonus resistances are no longer lost for the duration of the cast
UPDATE 4/13
Tl;dr Olaf OP. Trimming some power.
W - Vicious Strikes
Early durability problematically too high, especially in the jungle
- Base Shield :: 70/115/160/205/250 >>> 10/45/80/115/150
- Missing health component now caps out at 30% remaining HP
R - Ragnarok
Tuning down passive resists now that he never has to lose them, and tuning down active AD bonus now that he has more base AD in the first place
- Passive Resists :: 20/30/40 >>> 10/25/40
- AD Bonus :: 15/20/25 (+30% AD) >>> 10/20/30 (+25% AD)
UPDATE 4/18
Trimming some top lane power and some tank shredding power.
Base Stats
Mana is meant to be less difficult to manage in lane now, but it goes way too far at the current numbers
- Mana per level :: 60 >>> 50
- Note that this is still increased from Live, where it's 42
Passive - Berserker Rage
- Lifesteal cap :: 12-35% (by level) >>> 10-30% (by level)
Q - Undertow
It's a little too easy to ignore picking up axes in lane right now, and he's dealing with tanks too effectively
- Cooldown :: 8 seconds >>> 9 seconds
- Note that the minimum cooldown on axe pickup is unchanged
- Armor Shred :: 25/27.5/30/32.5/35% >>> 20/22.5/25/27.5/30%