Original Post — Direct link

General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.

 

Radii changes

see the other changes here

Gameplay Radii
  • this impacts your actual hitbox for the purposes of missiles and edge range calculations
  • for champions, these are standardized to being either 55, 65, or 80 units
    • for comparison, melee/caster minions are 48, while siege/super minions are 65
  • decreases:
    • Lulu:  65 --> 55
    • Milio:  65 --> 55
    • Vex:  65 --> 55
    • Zoe:  65 --> 55

 

Selection Radii
  • this impacts how easy it is to click on you
  • these are far less standardized (most of these are likely just remnants of whichever champion they were originally copypasted from with no care taken to update the radii to fit the new champion's model)
  • decreases:
    • Milio:  125 --> 100
    • Zoe:  120 --> 100

 

Pathing Radii
  • this impacts how well you can block and be blocked by other units while moving
  • decreases:
    • Milio:  35 --> 30
    • Vex:  35 --> 30
    • Zoe:  35 --> 30

 

Changes from previous days

See the new wiki page.

External link →
7 months ago - /u/PhreakRiot - Direct link

Originally posted by Extension-End2851

Gnar should be 55 mini and 80 mega, its weird that hes 65 for both. Unless it might cause some bugs with the transformation

He is. The wiki is wrong.

7 months ago - /u/PhreakRiot - Direct link

Originally posted by Caenen_

Just dug into this and for some reason, nobody ever added his proper radius overrides to the data module (so much like in League itself, it assumes 65 as the default).

Fixed. Didn't see any other errors like it for now, but I will double check when I update the patch changes to the wiki next patch anyway.

You're the GOAT