Original Post — Direct link

Note that many changes cannot be easily datamined, such as functionality changes, bugfixes, or mode-specific balance modifiers.

 

Changes from today:

Champions:

Aurelion Sol:
  • since people keep asking, ASol rework is coming in 13.3 (shouldn't be on PBE until at least January 24th)
Ashe:
  • mana growth:  32 --> 35
  • mp5 growth:  0.4 --> 0.65
Caitlyn:
  • mana growth:  35 --> 40
  • mp5 growth:  0.55 --> 0.7
Ezreal:
  • mp5 growth:  0.65 --> 1.0
Jhin:
  • W cost:  50-90 --> 50-70
  • E cost:  30-50 --> 30 flat
Jinx:
  • mana:  245 +45  -->  260 +50
  • W cost:  50-90 --> 50-70
Kaisa:
  • mana:  344.88 +38  -->  345 +40
  • mp5 growth:  0.45 --> 0.7
Lucian:
  • mana:  349 +38  -->  340 +45
  • mp5:  8.18 +0.7  -->  8.0 +0.85
Miss Fortune:
  • mana growth:  35 --> 40
  • mp5:  8.05 +0.65  -->  8.0 +0.8
Orianna:
  • P initial base damage:  10-50 breakpoints --> 10-50 lerp
  • Q passthrough damage:
    • old:  -10% per enemy after the first, capped to -60%
    • new:  -30% to each enemy after the first
  • W cost:  70-110 --> 70-90
  • R damage:  200-350 +80% AP  -->  250-450 +90% AP
Senna:
  • mp5 growth:  0.4 --> 0.7
Sivir:
  • mana growth:  40 --> 45
  • W cost:  60-80 --> 60 flat
Twitch:
  • base mana:  287.2 --> 300
  • mp5 growth:  0.45 --> 0.7
Xayah:
  • mp5 growth:  0.75 --> 0.8

 

Items:

Archangel's Staff:
  • will now show in the shop when searching "Tear"
    • already showed up for "aa" and "seraph's embrace"
Blade of the Ruined King:
  • ranged onhit damage:  8% --> 9%
    • melee onhit damage is still 12%
Bloodthirster:
  • lifesteal:  18% --> 15%
  • cost:  600 combine (3400 total)  -->  400 combine (3200 total)
  • shield value:  50-320 lerp 1-18  -->  180-450 lerp 9-18
Eclipse:
  • Ornn item only:
    • no longer has +8% ovamp
    • ability haste:  15 (same as non-Ornn item) --> 20
Infinity Edge:
  • crit threshold for bonus damage:  60% --> 40%
Manamune:
  • will now show in the shop when searching "Tear"
    • already showed up for "Muramana"
Navori Quickblades:
  • crit threshold for cooldown refunds:  60% --> 40%
Winter's Approach:
  • will now show in the shop when searching "Tear"
    • already showed up for "Fimbulwinter"

 

Runes:

Overheal:

 

Jungle:

  • jungle eggs will no longer show up in the shop as vamp items

 

 

Changes from previous days:

General:

  • new "casual surrender" rules are now enabled for normal games (non-unanimous early surrender)
    • these seem to become unavailable after 10k seconds?

Champions:

Ahri:
Akshan:
  • W tooltip no longer mentions its Chemfog interaction
Anivia:
  • R tooltip now mentions the storm ends when you go out of range
Annie:
  • mana regen growth:  0.8 --> 1.0
  • P:
    • now set to full stacks on game start and respawn (currently not recall yet)
  • W:
    • cost:  90-110 --> 70-110
      • this change got reverted
  • E:
    • reflect damage while shielded rules changed:
      • old:  deals damage every time the target is dealt onhits
      • new:  deals damage when taking damage from attacks and spells, but only once per enemy per cast
    • reflect damage value:  20-60 +20% AP  -->  30-90 +40% AP
    • shield:  40-220 +35% AP  -->  60-220 +55% AP
    • haste:  20%-50% decaying  -->  15%-35% constant
      • this was in the initial patch but wasn't intended and got pulled
  • R:
    • Tibbers health now scales with +75% AP (base values unchanged at 1300 / 2200 / 3100)
    • Tibbers resists now scale with +5% AP (base values unchanged at 30 / 60 / 90)
  • R Tibbers speed:  370 flat --> 350 / 375 / 400
  • R tooltip now includes Tibbers stats
Azir:
  • R missiles are now castable while dead
    • this fixes a bug where if the caster died during the cast time, the soldiers would fail to have any collision, dealing no damage yet still going on cooldown (they now deal damage in this situation like they used to)
Mordekaiser:
  • W damage to shielding conversion:  15% --> 7.5%
    • this is actually a bugfix, as the shield conversion has always been half of the stated value since his release, so this change combined with that fix results in no actual change besides the tooltip now matching the effect
Nilah:
  • R tooltip healing reworked to be a bit more clear that the Q healing also applies
  • R tooltip healing also no longer has a bunch of decimals
Rammus:
  • W tooltip reworked to reflect the 13.1 math changes (this one won't be hotfixed yet but the rest will)
  • base health:  614 --> 675
  • base damage:  53 --> 55
  • base armor:  36 --> 40
  • W flat armor:  25 --> 35
    • magic resist:  10 (unchanged)
Syndra:
  • W cast winddown time removed
Zoe:
  • E now shreds 20%-30% magic resist when the target falls asleep until they wake up
    • this shred is currently bugged to apply to epic monsters (even though they don't fall asleep, they still get a fake sleep for the bonus damage, which still applies the shred even though they are normally immune to shreds)
    • while the intent seems to be only the waking damage benefits from the shred, it has some quirks:
      • the shred lingers a bit after being woken up, so multiple damage instances hitting at about the same time can potentially all benefit from the shred
      • a number of effects (mostly dots, but a few others as well) don't trigger waking up, which means that these can potentially benefit from the shred for the entire duration of the sleep

 

Items:

Archangel's Staff:
  • now exclusive with other lifeline items (on 13.1, only Seraph's will have this, so you can buy a second lifeline item before getting the Seraph's transform)
Black Cleaver:
  • stats:
    • health:  350 --> 400
    • AD:  45 --> 50
Blade of the Ruined King:
  • proc cooldown:  20s --> 30s
  • proc damage:  40-150 lerp 1-18  -->  40-103 lerp 9-18
Bramble Vest:
  • reflect damage:  4 --> 6
  • passive:
    • old:  applies 25% GW onbeinghit
    • new:  applies 40% GW onbeinghit
Chempunk Chainsword:
  • passive:
    • old:  applies 25% GW on physical damage, damage below 50% health applies 40%
    • new:  applies 40% GW on physical damage
Chemtech Putrifier:
  • recipe changed:
    • old:  Oblivion Orb + Bandleglass Mirror
    • new:  Oblivion Orb + Forbidden Idol
  • combine cost:  500 --> 375 (due to recipe change)
    • total cost:  2900 (unchanged)
  • passive:
    • old:  applies 25% GW on magic damage, heals/shields apply 40% GW on next damage
    • new:  applies 40% GW on any damage
  • stats:
    • ability haste:  20 --> 15
      • bug:  will no longer show up in shop if searching "cdr" ("ah" should still work)
    • AP:  60 --> 40
    • now grants +8% HSP
Death's Dance:
  • recipe changed:
    • old:  Pickaxe + Chain Vest + Caulfield's Warhammer
    • new:  Pickaxe + Chain Vest + Pickaxe
  • combine cost:  525 --> 750 (due to recipe change)
    • total cost:  3300 (unchanged)
  • takedown healing:  120% bAD --> 50% bAD
  • stats:
    • no longer grants +15 ability haste
    • armor:  45 --> 50
    • AD:  55 --> 65
Eclipse:
  • recipe changed:
    • old:  Serrated Dirk + Long Sword + Vampiric Scepter
    • new:  Serrated Dirk + Caulfield's Warhammer
  • combine cost:  750 --> 900 (due to recipe change)
    • total cost:  3100 (unchanged)
  • proc cooldown:
    • melee:  8s --> 6s
    • ranged:  16s --> 12s
      • bug:  Ornn item only partially inherited the ranged cooldown change (might be fine in practice but not on the tooltip)
  • stats:
    • no longer grants +7% ovamp
      • bug:  Ornn item currently still has +8% ovamp
        • this got fixed
    • now grants +15 ability haste
      • Ornn item copies this change
Essence Reaver:
  • attack damage: 45 --> 55
  • cost: 400 combine (2800 total)  -->  500 combine (2900 total)
Executioner's Calling:
  • passive:
    • old:  applies 25% GW on physical damage
    • new:  applies 40% GW on physical damage
  • stats:
    • AD:  20 --> 15
Fimbulwinter:
  • health:  350 --> 400
    • this got hotfixed to live
Goredrinker:
  • mythic passive per legendary:
    • ability haste:  7 --> 3
      • bug:  Ornn item didn't inherit this change
    • now also grants +50 health per item
      • Ornn item did get this change however
Lord Dominik's Regards:
  • stats:
    • AD:  30 --> 35
Maw of Malmortius:
  • recipe changed:
    • old:  Hexdrinker + Caulfield's Warhammer
    • new:  Hexdrinker + Pickaxe + Long Sword
  • combine cost:  500 --> 375 (due to recipe change)
    • total cost:  2900 (unchanged)
  • lifeline passive:
    • no longer grants +10% ovamp
    • now grants +12% lifesteal
  • stats:
    • no longer grants +20 ability haste
    • AD:  55 --> 65
Morellonomicon:
  • recipe changed:
    • old:  Oblivion Orb + Blasting Wand + Ruby Crystal
    • new:  Oblivion Orb + Hextech Alternator + Amplifying Tome
  • combine cost:  450 --> 715
    • total cost:  2500 --> 3000
  • passive:
    • old:  applies 25% GW on magic damage, damage below 50% health applies 40%
    • new:  applies 40% GW on magic damage
  • stats:
    • health:  300 --> 200
    • now grants +10 mpen
Mortal Reminder:
  • recipe changed:
    • old:  Executioner's Calling + Zeal
    • new:  Executioner's Calling + Last Whisper + Cloak of Agility
  • combine cost:  750 --> 150
    • total cost:  2600 --> 3000
  • passive:
    • old:  applies 25% GW on physical damage, repeat attacks on the same target apply 40%
    • new:  applies 40% GW on physical damage
  • stats:
    • no longer grants +7% speed
    • no longer grants +20% attack speed
    • now grants +30% arpen
  • is now unique with other Last Whisper items (Lord Dominik's Regards and Serylda's Grudge)
Oblivion Orb:
  • passive:
    • old:  applies 25% GW on magic damage
    • new:  applies 40% GW on magic damage
  • stats:
    • AP:  35 --> 25
Ravenous Hydra:
  • stats:
    • ability haste:  20 --> 25
    • no longer grants 10% ovamp
    • now grants 10% lifesteal
  • tooltip now notes that Cleave will benefit from lifesteal
Seraph's Embrace:
  • tooltip will now record total damage shielded over the game
Tear of the Goddess:
  • will now show in the shop when searching for any of the upgraded or transformed Tear items
Thornmail:
  • reflect damage bAR scaling:  20% --> 25%
  • passive:
    • old:  applies 25% GW onbeinghit, immobilizes apply 40% GW
    • new:  applies 40% GW onbeinghit, applies nothing on immobilizes
  • stats:
    • armor:  60 --> 70
Winter's Approach:
  • will now show in the shop when searching "Fimbulwinter"

 

Jungle:

  • Chemtech Soul:
    • low-health damage reduction:  10% --> 11%
    • low-health damage amp:  10% --> 11%
  • Chemtech stacks:
    • tenacity per stack:  5% --> 6%
    • HSP per stack:  5% --> 6%
  • Mosstomper:
    • shield tooltip values for the Smite spell should now be updated to reflect the 12.23b hotfix (previously only the item was updated, but the item disappears when the Smite spell upgrades, leaving only an incorrect tooltip available)
External link →
16 days ago - /u/GalaxySmash - Direct link

Originally posted by Proxnite

jungle eggs will no longer show up in the shop as vamp items

Huh, I can’t believe I only just realized they were eggs to begin with. I mean it makes perfect sense, I just never looked at them long enough to notice anything but their colors.

Its because their tags were copied from machete and or talisman. Just a relic of the old system.

16 days ago - /u/GalaxySmash - Direct link

Originally posted by Proxnite

Gotcha. Speaking of relics from the old system, I’ll shamelessly ask about another relic of the old system that is Noct’s E targeting. I know you guys in the past have added smart targeting to stuff like Sej’s stun and pre-nerf prowlers where it prioritized champs rather than the minions they’re near if your cursor wasn’t 100% on the enemy champ, can something similar be added to Noct’s fear?

While I can’t speak for everyone, I know I can count on Noct’s toes how many times I’ve wanted to use my one CC on the caster minion next to the person I ulted rather than the champ themselves: zero. I’m sure that minion had it coming but it’d be less frustrating if the spell prioritized someone a little higher off the ground. And while toggling “target champs only” helps sometimes, it’s a pain to have to manage and toggle on and off constantly when a permanent solution has been implemented in the past for similar scenarios.

Thanks and happy cake day!!

Interesting timing, I was having this discussion with fellow devs after we played against a nocturne that made this mistake a few times. I definitely thinks its worth a look and I'll bring it up.

16 days ago - /u/GalaxySmash - Direct link

Originally posted by PhyNxFyre

Some items with ability haste removed still show up in the shop filter

Yup, lot of incorrect tagging going on there. Will try to make another pass at those ASAP.