Original Post — Direct link

Hey community,

so I don't think I'm telling anybody anything new when I say that the hitboxes and/or range indicators are majorly f*cked. I especially noticed this today when I played a game as Nautilus support. I myself couldn't quite believe that I hit some of the Q's I did, so I decided to hop into practice tool after. Long story short Nautilus, and I would guess a lot of other champions aswell, have spells with widely higher range than they are showed as. For one particularly ridiculous example check out this clip I took in the practice tool.

I think I, again, don't speak for just myself when I say that this is a clear clarity issue and needs to be fixed asap to make the game more enjoyable for everyone. This is also the only champion I have investigated in, if you have examples of ridiculous hitboxes or spell ranges yourself feel free to share them, I'd be interested to see what kind of f*ckery we have in the game.

External link →
almost 6 years ago - /u/RiotAugust - Direct link

Range indicators (that only the spell's caster sees) being visually too short is 100% intended.

Feels better to see your indicator and "cheat" it slightly when the spell goes farther than to think a spell will hit based on the indicator only for it to end up falling short (which will happen if the indicator shows the "true" range due to travel times).