Originally posted by
AGoodRogering
Can't speak for other people but I sorta feel that this sentiment is perpetuated by Riot having very heavy interaction when it comes to jovial online presence. Like if there is any big meme or something silly on reddit we'll get the same handful of Rioters chiming in very consistently but as soon as there is an issue in the community we usually get radio silence regardless of thread amount until there is a boiling point in which we get a dev blog which is tonally very different from replies on reddit.
That being said interaction is f**king HARD from a community stand point because we don't allow for employees to defend themselves or their stance. Case and point the 200 years meme where if a Rioter wants to put forward any sort of defensive/antagonistic front they are met with mob mentality immediately which can also culturally instill an idea that it is best to not interact unless it's to agree.
As for good Dev-to-player communication I only really see this in smaller scale projects. I would say indie games or creators do an amazing job of this. For example the guys that made Slay the Spire and the guys who made Dead Cells both really pushed forward the idea of interacting with the community on both Discord and Reddit to find issues within their game and always invited balance conversations. It was very easy to ask questions and point out problems because their staff was so immediately available to not just speak with, but have a conversation with. But like I said, much smaller situation.
I have similar experiences with fighting game stuff but only on the fan made level like the different people behind Melee mods such as 20XX or Slippi are similarly always looking to speak with the community. That sort of mentality of wanting the larger community to chime in, test, ask questions, give ideas, and such definitely begets very passionate fans but I really can't imagine a situation where this discord/reddit level of communication is viable apart from PR or at they very least being kept on a positive-only basis with such a large scale.
No idea how to actually approach the masses of disagreement because for every good idea or point there is also a sea of bad ones that are extremely quick to volitively react. Best of luck finding an answer tho and it's always a good starting point to ask.
Here I am asking a question and then disappearing for 7 hours. I was away from my desk most of the day, so sorry for the late response.
As for some context on the first part:
So, we have a rule where if you engage with anyone (Reddit, players in game, Twitter, boards, IRL, media, literally anyone) you should only speak to the things for which you're a subject matter expert. So here, I don't work on Aphelios, gameplay, champions, balance, or even League, so I can't comment on the main part of this post because I know as much as any of you. (Perhaps slightly more because I worked with Aphelios' team on Champ Insights, but that doesn't help here.)
The other part of that, Rioters won't often weigh in because unless we worked on something because we'd never want to say anything that anyone could ever perceive as talking sh*t. I've personally met some incredible people at Riot and I'd never want them to feel like I didn't respect their work or effort. Because at the end of the day everyone I know genuinely cares about making great sh*t.
I can see what you mean for the dev-to-player comms working well in smaller scale projects. When you work intimately with a small team it's easy to lean across the desks and ask someone to respond to something on Reddit. It's definitely harder when I don't even know who owns anything half the time. I also don't want to run to Reav3 with every single thing. There aren't enough cupcakes I can bake to make him put up with that much of my nonsense.