Original Post — Direct link

Kog'Maw has had visual clarity issues with his R projectile for a long time. The indicator on his base skin is a thin green line with tiny reticles as an indicator. Even the indicator on battlecast Kog'Maw which many consider pay-2-lose is shaped nothing like the actual hit-box of the ability. All of the above screen shots are zoomed in, and for the base indicator, are even harder to spot on the green terrain of summoners rift. I imagine this is even worse for color blind players.

I wouldn't mind if Kog'Maw was given compensation buffs if improving the visual clarity on R means it's easier to dodge, just let me see the damn indicator.

10.13 buffs for reference.

  • Q - CAUSTIC SPITTLE DAMAGE RATIO 0.5 ability power β‡’ 0.7 ability power
  • R - LIVING ARTILLERY DAMAGE RATIO 0.25 ability power β‡’ 0.35 ability power
External link β†’
over 4 years ago - /u/EndlessPillows - Direct link

Originally posted by Caenen_

The current indicator is there to designate the landing spot (vertical line and shadow on the ground), not the AoE. You're supposed to be able to have a general guess at the radius and walk out of it, without the spell having to overly announce its arrival. If everything was showing circles in this game, it would clutter teamfights even more.

πŸ‘