General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.
see previous changes:
- 2023 October 12: adjustments to Seraphine, buffs to Tahm, some new ARAM balancing, and Ivern Nexus Blitz easter egg
- 2023 October 13: further adjustments to Seraphine
changes since then:
Brand:
- stats:
- attack speed base: 0.625 --> 0.681
- attack speed ratio: 0.625 (unchanged)
- attack speed growth: 1.36% --> 2.0%
- P monster dot damage modifier: x1.2 --> x3.6
- note: monster dot damage cap appears unchanged at 80 pre-mitigation per tick (previously you needed 8k health to actually hit this limit, so it wasn't really doing much except to epics, now you only need 2.7k health)
- also note: the aoe pop damage is not affected by monster modifiers besides dealing x0.5 to epics
- E base damage: 70-170 --> 65-165
Jinx:
- P now notes that only champion takedowns can stack, and only up to 5 times.
K'Sante:
- various bugfixes
- Q bHP required to reach minimum cast time: 1800 --> 1200
Seraphine (changes since last time):
- Q:
- main missile speed: 1200 --> 1400
- aoe missile speed is unaffected (0.4s fixed time)
- min damage AP scaling:
- live: 45%-65%
- old: 45% constant
- new: 50% constant
- max damage AP scaling (up to x1.5 min damage at 75% target missing health):
- live: 67.5%-97.5%
- old: 67.5% constant
- new: 75% constant
- reminder: base damage was adjusted again previously
- main missile speed: 1200 --> 1400
- W:
- base shield:
- live: 50-130
- first revision: 60-200
- second revision: 60-180
- today: 50-150
- cost:
- live: 50-90
- old: 70-90
- new: 80-100
- cooldown: 28s-20s --> 28s-16s
- missing health heal: 5%-7% --> 3%-5%
- reminder: the 4%% AP scaling was removed earlier
- base shield:
- E:
- base damage:
- live: 60-140
- old: 60-180
- new: 60-200
- cooldown: 11s-9s --> 10s constant (revert to live)
- base damage:
Zyra:
- stats:
- attack speed base: 0.625 --> 0.681
- attack speed ratio: 0.625 (unchanged)
- attack speed growth: 2.11% (unchanged)
- P cooldown: the way this is implemented is kinda dumb, some stuff got moved around but seems like no actual change beyond making the tooltip maybe slightly more accurate
- see comments for details here
- Q damage: 60-200 +60% AP --> 60-220 +65% AP
- E damage: 60-240 +50% AP --> 60-200 +60% AP
- plant attack damage:
- base: 20-100 lerp --> 20-88 lerp
- AP scaling: 15% --> 18%