Ahri's E - Charm no longer causes jungle monsters' health to regenerate if used out of combat
f**kING FINALLY!!
ITS BEEN OVER A YEAR!
Ahri's E - Charm no longer causes jungle monsters' health to regenerate if used out of combat
f**kING FINALLY!!
ITS BEEN OVER A YEAR!
We did it Reddit
A little confused over the Senna changes
In the notes it says
E now grants AP when camouflaged
but it also says
BONUS MOVEMENT SPEED 20% ⇒ 20% (+1% per 20 AP)
Does her movement speed scale off of AP, or does she gain AP?
Should be “scales off AP”.
So, if I understand it correctly, Tank Senna is too strong, so while nerfing her range gain from souls, they throw a shitton of buffs at her (Lethality and AP ratios). how is that supposed to meaningfully weaken tank Senna? Cuz now she can just go Frostfire into Ap like Ardent. Do I miss something or Riot legit this incompetent?
Frost fire gauntlets effectiveness is reduced over 50% on ranged users
Random question, not sure if you're who to ask but hopefully you could pass it on to whoever is the right person to ask.
Would it be possible to get stat-tracking on Guardian like most other runes, and almost all the new items have? At the moment it just shows it's current shield strength, but it would be awesome if it also showed how much total damage it had shielded over the game. Like a mini locket of the iron solari.
I’ll look into it, this is a reasonable request
Wonder if its possible to show the extra damage lord doms does as well?
Definitely. I started working on this one already, I've been learning how to make these as they seem like nice player value adds.
Another one I'd love to see is damage mitigated by Aftershock, but idk how mitigation is calculated so it might not be as feasible as other stats
Good idea, added to my personal list of opportunities.
what about ravenous hunter missing healing now and legend runes showing percent to next instead of actual amounts? I think the old info was a lot clearer and showed more relevant info
Healing is weird because it's a philosophical question of whether vamp/lifesteal should track. Typically we want to do only PvP interactions. Will chew on these ones a bit.
This isn't entirely a request, but do you think that Predator's stat-track should remain as DMG done, or should it be changed to something like max movement speed or something more oriented to the rune itself?
It's not really clear what should track on these. My general philosophy is that we should track things that inform your future decisions. I'll chew on this for a bit.
Also could you look into guardian's horn stat tracking in Aram ? Would love to see that. Thanks a lot for your work !
Solid idea. I'll think about this, thanks for the suggestion.