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LEC Summer 2022

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Today's matches will be played on Patch 12.13.

Today's Matches

# Match PST EST CET KST
1 MSF vs SK 8:00 AM 11:00 AM 17:00 00:00
2 AST vs RGE 9:00 AM 12:00 PM 18:00 01:00
3 MAD vs XL 10:00 AM 1:00 PM 19:00 02:00
4 FNC vs BDS 11:00 AM 2:00 PM 20:00 03:00
5 G2 vs VIT 12:00 PM 3:00 PM 21:00 04:00
  • All matches are Best of 1

Streams


Standings

# Team Region Record Information
1 MAD Lions Europe 9 - 3 Leaguepedia // Twitter
2 Rogue Europe 8 - 4 Leaguepedia // Twitter
3 EXCEL Europe 7 - 5 Leaguepedia // Twitter
3 G2 Esports Europe 7 - 5 Leaguepedia // Twitter
3 Team Vitality Europe 7 - 5 Leaguepedia // Twitter
6 Misfits Gaming Europe 6 - 6 Leaguepedia // Twitter
7 SK Gaming Europe 5 - 7 Leaguepedia // Twitter
7 Astralis Europe 5 - 7 Leaguepedia // Twitter
7 Fnatic Europe 5 - 7 Leaguepedia // Twitter
10 Team BDS Europe 1 - 11 Leaguepedia // Twitter

On-Air Team

Special Guests
Georgia "Troubleinc" Paras
Alex "Nymaera" Hapgood
Oisín "Oisín" Molloy
Robert "Dagda" Price
Hosts
Eefje "Sjokz" Depoortere
Play-by-Play Commentators
Trevor "Quickshot" Henry
Daniel "Drakos" Drakos
Aaron "Medic" Chamberlain
Colour Casters
Marc "Caedrel" Robert Lamont
Andrew "Vedius" Day
Mikkel "Guldborg" Guldborg Nielsen
Interviewers
Laure "Bulii" Valée

Not all talent will appear on every show and the weekly on air team can vary.


Format

  • Best of 1 double round robin

  • Eight weeks

    • Ten matches per week (15 for weeks 1 and 8)
    • Each team plays two matches per week
  • Ten teams

    • Top 6 teams qualify for Summer Playoffs
    • Top 4 teams play in the winners' bracket
    • 5th and 6th play in the losers' bracket
  • Tiebreakers: (1) Head-to-head record, (2) Tiebreaker Bo1

The official LEC ruleset can be found here.


VoDs


Live Discussions and Post-Match Threads:

This is our Live Discussion Archive. Here you can find all the old live threads, and the respective PMTs in a stickied comment under the post.

External link →
11 days ago - /u/EUTriaged - Direct link

Originally posted by ComprehensiveCup8

how hard would it be to put bounties on this new overlay, its been like 3 weeks now i dont understand how it hasnt been a priority

Hey, Triaged here, Lead Producer on the LEC! Sadly, the answer to your question is that it's a bit difficult, afterall.

Bounties remain a top priority for us to get into our new HUD. We're already partially able to implement them in the Kill Feed whenever a bounty is taken (by calculating when Gold Received from a kill is greater than what it normally should be), but there is the missing information in our bottom scoreboard, which would rely on us passively having the data available to the graphics system running our new HUD.

Ultimately though, we are prioritising accurate information in our HUD, and currently we are still refining our approach to getting bounties displayed prior to a kill being made. It's definitely not the answer I know viewers want to hear (and trust me— we're feeling the pain too, and really want bounties in the HUD as soon as we can get them in), so I can only ask for your patience as we continue to work to create a fully out-of-client HUD for the game.

11 days ago - /u/EUTriaged - Direct link

Originally posted by ComprehensiveCup8

thank you for the response! im glad theyre working on getting those on the scoreboard, I like the new HUD overall a lot but that was just one major thing i always thought it was missing

Thanks for the kind note! We'll be continuing our work on the HUD behind the scenes.

Something we did get added this past weekend is a Viego transformation indicator. If he gets drafted, keep an eye out on his champ sidebar portrait during the game when he possesses a body!

11 days ago - /u/EUTriaged - Direct link

Originally posted by mar33n

why is the audio balancing so bad? the in game audio is way too low.

Thanks for the feedback! Just looped back with the audio team to check on this and made some adjustments.