Original Post — Direct link
over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Hirokei

I don't play Azir, so I don't know, but does that 5 seconds cut into the duration? If so I would definitely lean towards cutting the build time, at least in half to match the pre-buff version.

No, the health decay only starts once it activates.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Notingale

High skill ceiling is not correlated to Pro Play popularity. It’s about toolkit, which Azir has in the form of hyper scaling super safe poke machine skill set, which is not good in solo because aggression is more rewarding there.

Yeah, champions like Yasuo, Gangplank, Katarina, Riven... are not pro skewed but require an extremely high amount of mastery to do very well on. (Gangplank is currently overtuned).

If a champion is pro bound, it means no one gets to have good games on them because of the 0.001%. Azir also happens to be high MMR skewed.

The strengths here often overlap but not always.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Spideraxe30

Hey Phreak there’s a bug on PBE where Azir’s turret loses resistances if he is untargetable like with Zhonyas as if he were dead or far away

Hmm, I didn’t change any of the logic surrounding when it applies. Likely this affected him before as well?

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by TetBoyzzz

no one gets to have good games on them because of the 0.001%

Only if you're assuming a lower average winrate/rank means lower satisfaction.

I think its important to look at why certain players would main certain champions here and I think there is a (decently substantial) number of players who picked Azir specifically because he's the "Pro Player champion" and find satisfaction from being able to play him.

Sure there will be Azir players that just want him to be better in their soloqueue games who will be happy to see the winrate increase but my problem is that those are the players being catered to by these and many other recent changes and it feels like the former are being treated as though they don't exist.

What I want to say is that I think the game should promise you a certain amount of success for fully learning a champion. I don’t think Azir does that. Not that you can’t win on him or have fun, but that it’s typically not worth trying as the payoff isn’t good enough. He’s tuned very low because of pro.