Original Post — Direct link
about 1 year ago - /u/BarackProbama - Direct link

Originally posted by F0RGERY

Champion Mastery is one of the systems I use a ton. I have 120 champs at lvl 7, and am working my way through the rest.

The Good:

  • Having more to pursue beyond rank 7 is interesting

  • Having the first milestone be more chests is always nice

  • I like the reward of "Your champs Title" be tied to performance as an unlock.

The Bad:

  • The time gating of both rewards and achievements seems awful. Mastery has always been permanent. Having them be tied to Split for the reward of a title is really annoying, and feels like a FOMO approach.

  • Mastery Sets, from description, reads like it'll be another monetization metric ala Eternals (which goes against how the mastery changes were worded in the announcement late last year). I like Mastery stuff because its free and accomplishment based. Having once a split reward tracks that get pushed seems dubious.

  • Marks of mastery seem very easy to earn compared to S ranks. If I want to hit 7 on a champ already at lvl 4, then I would simply need 1 S grade. Hitting lvl 10 would require 2. If you could get lvl 6 before, you now qualify for lvl 10 mastery.


The system seems like an earnest attempt to improve mastery, but also a lot of it feels intentionally grindy.

  • The reward of title is a great idea, but gating it behind splits and requiring you grind out every 3 months is bad.

  • The idea of recommending champs based on mastery is interesting, but feels like a push for grinding.

  • The way marks are being shifted from "get 5 S ranks" to "Play 5 games, get 2 S grades ever" feels like a very low barrier of entry.

The time gating of both rewards and achievements seems awful. Mastery has always been permanent. Having them be tied to Split for the reward of a title is really annoying, and feels like a FOMO approach.

Clarifying: There is a permanent and a split component.

Split component rewards the same things each split, which mostly are marks which upgrade your permanent mastery. The title is meant for folks who display strong dedication to a single champion.

We hope it doesn't inspire fomo because even if you miss on a split you will reliably be able to get those rewards next split.

about 1 year ago - /u/BarackProbama - Direct link

Originally posted by manneks

I don't see the value of tying it to splits ... but sure hope i riot knows what they are doing and this doesn't screw my dream of max mastery on all champs.

You will still be able to reach level 10 on every champ given enough time and dedication!

about 1 year ago - /u/BarackProbama - Direct link

Originally posted by Versek_5

Split component rewards the same things each split, which mostly are marks which upgrade your permanent mastery. The title is meant for folks who display strong dedication to a single champion.

We hope it doesn't inspire fomo because even if you miss on a split you will reliably be able to get those rewards next split.

"Its not FOMO, its just needlessly grindy for no reason" isnt exactly the greatest clarification imo.

Actually curious: How do you define grind?

about 1 year ago - /u/BarackProbama - Direct link

Originally posted by burnedsmores

Oooh opening a can of worms with this one

f*ckin love worms tbh

about 1 year ago - /u/BarackProbama - Direct link

Originally posted by Versek_5

When it feels like it’s making me play more than I want to. If I only want to play 1 or 2 games over the course of a few days and the thought “well if I just play x more even though I don’t want to then I can get y” happens, that’s too much.

Because sometimes I don’t want to play 5+ games a day in a limited time for something. Sometimes I want to take a break and play other stuff for a couple months and not come back and go “wow look at all this stuff I can’t get/ look how much extra I have to do for having the audacity to play other games.”

I’ve been playing league for 14 years. I already barely want to play, saying “you have to play x amount of games in this short period of time to achieve the thing that previously had no time limit” doesn’t make me want to play more, it makes my decision not to easier.

Edit: I very exclusively dont play games with battle passes and have hated the idea of ranked resets for that very reason. If you dont respect my time, why should I give you my money/attention?

Gotcha, so any system that asks more of you than you want to give is grindy.

I would probably say that you will become less satisfied with League over time then.

We want to create systems that reward engagement with the game. Those are usually going to take the form of rewards that are released on some time period. We think they work pretty well and most folks seem to enjoy them.

They are always going to be optional and we will always strive to be as generous as possible to folks who choose to commit time > money, but if they aren’t for you they aren’t for you.