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I've started playing quite a bit of Ornn recently, and was wondering how the masterwork items compare in value. It is all based on the values from this gold efficiency page.

Here are the results!

Maybe I should stop boosting the 2-11 Talon's draktharr first 🤷

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almost 3 years ago - /u/RiotPhlox - Direct link

Lethality's gold value tends to be highly undervalued. Its also a stat where the more you get the happier you are (until you're dealing true damage and it doesn't matter)

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by resonmis

Phlox. Pardon me if i am wrong but isn't there something called "minus armor" which basically droping your armor to the point where you are at - armor and getting even more damage because of that ?

Trundle can do this on Rammus/Sej, esp with aftershock. Ult em when their temp resists are up and then when they're gone they have negative. It's fun

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by HardstuckPlasticV

If we assume that the Prowler's Claw upgrade is worth 1000 gold (and the other stats stay the same), lethality would be valued at about 43 gold per point.

I think that's pretty close to our internal value but I can't remember off the top of my head

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by resonmis

Woah i didn't know that. I always thought that Trundle only reduce %40 of the total armor always even when Sej lost her passive. Is this case also for Lethality ? Let's say we didn't give Thresh any soul he now has 28 base armor. With al my lethality item i would have well over 28 lethality, so do i now deal even more damage, or it doesn't matter moment it reduced to 0 ?

I dont believe lethality goes beyond 0

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by HardstuckPlasticV

Are there any other stats that have discrepancies between the component-derived and internal values? That's really interesting to know.

If omnivamp doesn't have a separate value btw, I think it would be useful to do that for future vamp-related changes because 40 gold is definitely undershooting the actual power.

Don't take this as comprehensive or as gospel but the two that come to mind are flat/percent MS. I think both of those can end up a bit off.

Omnivamp is diff from lifesteal in value for sure, though what that number is I cannot remember

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by throawayjhu5251

Okay but, Ornn's upgrade names are SO COOL. Like why can't regular items be named like this.

Thanks <3