Original Post — Direct link

"Additional context for a few more complicated changes;

Azir is moving power out of early lane and into E/R, Riven changes make her better at splitpushing, pulled some of the sustain changes for next patch & nerfs to snowballing of XP and an adjustment to Supp melee vs range" - https://twitter.com/RiotPhroxzon/status/1625664572680970247

FINISHING ALTERING PBE CHANGES/ADDING CHANGES NOW

PBE changes are subject to change

>>> Champion Buffs <<<

Veigar

  • [Q] Baleful Strike cast range increased 950 >>> 1050 units

  • [W] Dark Matter cast range increased 900 >>> 950 units


Cho'Gath

  • Armor per level increased 4.7 >>> 5

  • [Q] Rupture buffs:

    • Damage increased 80/135/190/245/300 >>> 80/140/200/260/320
    • Mana cost reduced 60 >>> 50
  • [W] Feral Scream mana cost reduced 70/80/90/100/110 >>> 70/75/80/85/90


Alistar

  • [P] Triumphant Roar ally heal increased 6% >>> 7% Alistar's max HP

  • [Q] Pulverize AP ratio increased 70% >>> 80%

  • [E] Headbutt AP ratio increased 90% >>> 100%


Ahri

  • Base HP increased 570 >>> 590
  • Base armor increased 18 >>> 21

  • [R] Spirit Rush cooldown reduced 140/115/90 >>> 130/105/80 seconds


Malphite

  • [W] Thunderclap buffs:
    • Empowered attack armor ratio increased 10% >>> 15%
    • Empowered attack cone armor ratio increased 15% >>> 20%
    • Cooldown reduced 12/11.5/11/10.5/10 >>> 10/9.5/9/8.5/8 seconds

Kennen

  • Moved for further investigation.

Viego

  • [] **** >>>

Aphelios

  • [P] The Hitman and the Seer bonus attack speed increased 7.5/15/22.5/30/37.5/45% >>> 9/18/27/36/45/54%

Senna

  • Attack speed ratio increased 0.3 >>> 0.4

  • [R] Dawning Shadow buffs:

    • Damage increased 250/375/500 (+100% bAD) >>> 250/400/550 (+115% bAD)
    • Cooldown reduced 160/140/120 >>> 140/120/100 seconds

Riven

  • [P] **** >>>

Orianna

  • Base armor increased 17 >>> 20

  • [W] Command: Protect mana cost reduced 70/75/80/85/90 >>> 60/65/70/75/80


>>> Champion Nerfs <<<

Samira

  • [P] Daredevil Impulse movespeed adjusted 3.5% flat >>> 1/2/3/4% (based on level 1/6/11/16)

  • [R] Inferno Trigger lifesteal application reduced 66.6% >>> 50%


Jax

  • Base HP reduced 685 >>> 665
  • HP per level increased 99 >>> 100

  • [E] Counter Strike changes:

    • AP ratio reduced 100% >>> 70%
    • Dodging attacks now increases all damage instead of just base damage
  • [R] Grandmaster-at-Arms nerfs:

    • [R-P] On-hit damage reduced 80/120/160 >>> 60/110/160
    • Bonus armor reduced 25/45/65 >>> 15/40/65
    • Bonus MR reduced 15/27/39 >>> 9/24/39

Maokai

  • [Q] Bramble Smash target's max HP ratio increased 2/2.25/2.5/2.75/3% >>> 2/2.5/3/3.5/4%

  • [E] Sapling Toss adjustments:

    • Damage reduced 55/80/105/130/155 (+35% AP) >>> 50/75/100/125/150 (+25% AP)
    • Empowered slow bHP ratio increased 0.9% >>> 1% per 100 bHP
    • Empowered slow AP ratio reduced 4% >>> 1% per 100 AP
    • Cooldown increased 10 >>> 14 seconds

Elise

  • [Q-Spider] Venomous Bite nerfs:

    • Damage reduced 70/105/140/175/210 >>> 60/90/120/150/180
  • [R-P] Spider Form/Human Form spiderling damage reduced 10/15/20/25 >>> 8/14/20/26


Amumu

  • HP per level reduced 100 >>> 94
  • Armor per level reduced 4.2 >>> 4

  • [W] Despair target's max HP ratio reduced 1/1.25/1.5/1.75/2% >>> 1/1.15/1.3/1.45/1.6%


Udyr

  • HP per level reduced 98 >>> 92
  • Base armor reduced 34 >>> 31

  • [Q] Wilding Claw on-hit bAD ratio reduced 30% >>> 25%

  • [R-Awakened] Wingborne Storm awakened slow reduced 25/28/31/34/37/40% >>> 20/23/26/29/32/35%


Jarvan IV

  • [W] Golden Aegis nerfs:
    • Cooldown increased 8 >>> 9 seconds
    • bAD ratio reduced 80% >>> 70%

Anivia

  • HP per level reduced 96 >>> 92
  • Armor per level reduced 5.2 >>> 4.9

Azir

  • Base mana reduced 480 >>> 380
  • Mana per level increased 21 >>> 36

  • [W] Arise! nerfs:

    • Recharge time increased 9/8.25/7.5/6.75/6 >>> 10/9/8/7/6 seconds
  • [E] Shifting Sands damage increased 60/90/120/150/180 (+40% AP) >>> 60/100/140/180/220 (+55% AP)

  • [R] Emperor's Divide damage increased 175/325/475 (+60%) >>> 200/400/600 (+75% AP)


>>> Champion Adjustments <<<

Thresh Max Order

  • [Q] Death Sentence buffs:

    • Damage increased 100/145/190/235/280 (+80% AP) >>> 100/150/200/250/300 (+90% AP)
    • Cooldown reduced 19/17/15/13/11 >>> 19/16.5/14/11.5/9 seconds
  • [W] Dark Passage adjustments:

    • Shield reduced 50/75/100/125/150 >>> 50/70/90/110/130
    • Cooldown adjusted 22/20.5/19/17.5/16 >>> 21/20/19/18/17 seconds
  • [E] Flay damage increased 75/110/145/180/215 (+60% AP) >>> 75/115/155/195/235 (+70% AP)


>>> System Buffs <<<

Relic Shield/Steel Shoulderguards Lines

  • Relic Shield and Steel Shoulderguards HP regeneration increased 25% >>> 50%

  • Targon's Buckler and Runesteel Spaulders HP regeneration increased 50% >>> 75%


>>> System Nerfs <<<

Spellthief's Edge/Spectral Sickle Lines

  • Spellthief's Edge nerfs:

    • Tribute charge timer increased 10 >>> 12 seconds
    • Mana regeneration reduced 50% >>> 25%
  • Frostfang nerfs:

    • Tribute charge timer increased 10 >>> 12 seconds
    • Mana regeneration reduced 75% >>> 50%
  • Shard of True Ice mana regeneration reduced 115% >>> 100%

  • Spectral Sickle and Harrowing Crescent Tribute charge timer increased 10 >>> 12 seconds


Magical Footwear - PBE

  • Sellback gold reduced 70% >>> 30% (210 >>> 30 gold)

Demonic Embrace

  • Azakana Gaze is now capped at 40 damage per tick against monsters

Treasure Hunter

  • Gold per stack reduced 70+20 per Hunter stack >>> 50+20 per Hunter stack (total gold reduced 550 >>> 450)

Takedown Experience

  • Kills against enemies at your level as percentage progress to your next level reduced 15/30/39/44/49/52/49/51/48/50% >>> 15/30/30/30/30/30/35/40/45/50% (based on levels 1-10)

Takedown Comeback Experience

  • Kills against enemies above your level as additional percentage progress to your next level adjusted 16/32/48/64%... >>> 0/20/40/60%... (1/2/3/4... levels ahead)

>>> System Adjustments <<<

Jungle Sustain/Clearspeed

  • Jungle pet damage AP ratio reduced 15% >>> 12%

  • Base kill heal increased 25 >>> 30

  • Base Gromp HP reduced 2200 >>> 2050

  • Rift Herald no longer has a soft reset state


Triumph

  • Pulled until next patch.

Grasp of the Undying

  • Pulled until next patch.

Doran's Shield

  • HP per 5 seconds reduced 6 >>> 4

>>> ARAM <<<

  • Death timers reduced 12-42 >>> 10-40 seconds (based on level) - PBE

  • Mark snowball can now be cast while rooted, but not the dash - PBE

External link →
almost 2 years ago - /u/RiotPhlox - Direct link

Originally posted by HagenKL

What the hell does "Viego P: Passive damage can now crit" exactly refer to?

His Passive does no damage, so they must mean Q passive right? But that already does crit

So do they mean the current health ratio can crit now??

Who the hell let riot cook lmao

Viego's Q P yeah
_______W

almost 2 years ago - /u/RiotPhlox - Direct link

Originally posted by ImJustaKlepto

Wc lvl?

f*ck that skill, but forestry might make it kinda cool

almost 2 years ago - /u/RiotPhlox - Direct link

Originally posted by FreckledShrike

/u/RiotPhlox I know you are not the same person as Phroxon, but

You don't get any catchup xp from killing someone a level ahead of you (only evens out around 4 lvls behind them)"

Does this mean no catchup XP if someone is two levels up? Because you really, really, should get catchup XP for killing someone two levels up.

You get 20% for 2 levels ahead

almost 2 years ago - /u/ASZapata - Direct link

Originally posted by Sham94

Because the pro players are very good in punishing the ranged vs melee match-ups. Bad Kennens use E as a gapcloser, so they can deal damage, while pros will achieve the same results with just AA and Q's, so they have their E to avoid ganks and allins. Also, pros use their resources better (while energy is easier to manage than mana, E costs a lot of it).

I disagree. Solo Queue Kennens use E + W to wave-clear and CS because last hitting with him is quite difficult, especially under turret. Pro players can do this with autos no problem but the majority of players cannot.