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about 2 months ago - /u/Auberaun - Direct link

Originally posted by BigBard2

Here’s an example of what the boot upgrades look like using Plated Steelcaps:

Free Tier 2 Boot Bonus: +5 Armor

Tier 3 Upgrade: Costs 750 gold, but provides +5 Armor, +5 Movement Speed, and a new unique passive that, after taking physical damage from a champion, grants the owner a physical shield for 10% of their maximum health for 5 seconds (with a 10 seconds cooldown).

Why though? The winning team already gets a big gold lead, why give them even more buffs?

Pretty important note is that there are no gold rewards for first blood and first turret anymore. This lets us reward teams for these milestones in a way that's not immediate gold to snowball with, and try something new with power progression that provides options & scaling - the value of the Tier 2 bonus is mean to be roughly what the gold value of the FB/FT milestones were but activating later, and the Tier 3 boot is meant to be about on par with spending that same amount of gold on a legendary item.

about 2 months ago - /u/Auberaun - Direct link

Originally posted by Redpeanut4

To me it still seems like it's worth WAY more than the bonus gold that was gained and will just make snowballing more prevalent but we'll just have to see I guess.

On a pro play side it seems like it's going to reward lane swap tower diving even more too. you have the chance to get 2/3 of the objectives just off that alone.

Specific numbers could definitely be OP right now, we'll nerf them if it turns out that way or snowballing becomes a lot more powerful.

about 2 months ago - /u/Auberaun - Direct link

Originally posted by kevthegamedev

after taking physical damage from a champion, grants the owner a physical shield for 10% of their maximum health for 5 seconds (with a 10 seconds cooldown)

is a pretty strong passive, sooooo

Oh yeah, that one / merc treads have already been nerfed since this article was written :P

about 2 months ago - /u/Auberaun - Direct link

Originally posted by NyanDiamond

Yeah, makes sense

Did you nerf the CD? Cause tbh I don’t even mind the shield so much as the CD since with 10 seconds and also some item haste, that’s popping multiple times in a single teamfight. A longer CD though can be popped like a banshees

(Or did you make it specifically CD without taking dmg?)

Numbers you'll see on PBE tomorrow are:

  • Cooldown increased from 10s >>> 12s
  • Shield amount modified from 10% maxHP >>> 15-150 (level scaling) + 5% maxHP

And we'll still be doing balancing for the next month if this doesn't end up being right.

about 2 months ago - /u/Auberaun - Direct link

Originally posted by Igenatius

So smaller servers don't get to play Summoner's rift unless it's in ranked. Can't see that being a positive change for ranked health in those regions.

Is this in regards to Swiftplay? For the initial trial, we're only launching Swiftplay in regions that already have Normal Draft today to make sure there's always an unranked standard-ruleset SR queue available everywhere.

about 2 months ago - /u/Auberaun - Direct link

Originally posted by LonelyMail1938

is atakhan gonna stay just one season?

Nope, he'll be sticking around

about 2 months ago - /u/Auberaun - Direct link

Originally posted by PrivateVasili

It's a pretty minor detail, but is the new teleport "dash" unstoppable? Or can you run into a random Poppy W or something and get interrupted. It says Unleashed TP is very fast, so maybe it doesn't matter, but I can imagine players having the reaction time to knock people out of it if it's possible, whether that be from Poppy or Alistar or whoever.

It also could spoil some otherwise very good TP flanks if you can just see the person flying past you. I think it's fine to have a travel time, but I'm not sure if they should be visible to enemies while doing it.

It's unstoppable yeah, think like a Hexgate.

about 2 months ago - /u/Auberaun - Direct link

Originally posted by Spideraxe30

Did Endless Elixir still make the cut

It did not

about 2 months ago - /u/Auberaun - Direct link

Originally posted by Cowboy_Slime100

What is merc threads passive?

Basically same thing but magic shield.

about 2 months ago - /u/GreaterBelugaWhale - Direct link

Originally posted by CrystalizedSeraphine

Kinda happy they are getting rid of the boring row in domination for something more interesting.

Early minion and ward tp is interesting to see, but will heavily depend on slow you are to get across the map.

Correction on Grisly Mementos - it is now 4 Trinket AH (2 Summoner AH on non trinket modes), stacking up to 25x (no longer infinite). We made a tuning change recently after the article was written

about 2 months ago - /u/Auberaun - Direct link

Originally posted by imworthlesscum

i think the logic is any 3 void grubs counts as 1 epic monster

so

enemy team takes 1 void grub, you take 2

enemy team takes a second void grub, you take the remaining 2

→enemy team has 0 epic monsters, you have 1

That's how i understood it

yep