Original Post — Direct link

https://twitter.com/RiotPhroxzon/status/1782998569739514084

Seeing the investment and passion Riot puts towards Arena and them really trying to make it a permanent thing is the most HYPE for me personally. Wether or not next iteration will be perfect i will be playing all day to help the road to permanence! Changes so far seem promising.

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11 days ago - /u/phroxz0n - Direct link

Originally posted by svipy

In last year's Arena run, we noticed that the player base was heavily dominated by our existing Ranked audiences and had much less overlap with our intended casual audiences (think ARAM players, normals 4fun players, RGM enthusiasts, etc.)

Isn't it partly because of visible ranks? I don't suffer from it but I know few people who only play arams/normals because they have ranked anxiety (cause they are perceived as, and usually are, more sweaty)

Ranked has certainly both harmed us in some aspects and helped us in others. It has undoubtedly harmed branching out when people are playing Lee Sin for the 100th time because they're scared of losing rating.

It definitely contributes to ladder anxiety. One of the reasons we're turning LP losses off until Gladiator.

It also helps make it feel like you're progressing towards something though.

We wanted to add challenges like win/play with X champions to also give some progression and incentives for playing more broadly. Hopefully the combination of these things all help.

11 days ago - /u/phroxz0n - Direct link

Originally posted by cadaada

The only thing that bothered me with arena in the last time was champions healing an absurd amount.... will that get fixed at least?

There's a bandaid adjustment to 60% grievous wounds that we pushed on last deploy that hopefully hits on some of that. Finding a more elegant systemic long term solve to healing is something that the team has been thinking a bunch about. Eg. GW Component / GW Juice (this one is probably bad idea though), stacking GW debuff over time, globally healing modifiers and rules that are clear, etc. All this to say we agree.

Champs like Mundo and swain have pretty middling placements overall, but some combats can feel pretty beyond the pale, that's for sure.

Ideally we find a solution that doesn't hit small amounts of healing (which would have pretty dire consequences for the mode), but hits healing when it starts to go giga infinite.

Going giga infinite is also a major draw of rogue-like style gameplay fantasy so it's a fine line to make sure we don't overdo it.

11 days ago - /u/phroxz0n - Direct link

Originally posted by KatyaBelli

Good change turning off losses. I am having a ton of fun on PBE, but when chaos strikes me and I want to play as Moonstone Briar or AP gangplank I tend to lose a couple hundred points. Been hovering mid gold in PBE for a few days just because chaos has been winning xD

No lp loss should come in next deploy yep. Incidentally, I've been on the receiving end of some absolutely atrocious builds from my soloq partners... Maybe they were you... :) :thinko

11 days ago - /u/phroxz0n - Direct link

Originally posted by KatyaBelli

Almost definitely. I love the chaos, even if it means I occassionally have to turn off chat because my ally 'I must win' Renekton or Vayne gets a bit miffed with obsidian talons nashor tooth Renata Glasc.

Ngl I laughed at the Renata thing. This is definitely some peak cooking. Reminds me of playing with captain gameplay in Dev. Some absolutely cursed stuff