Original Post — Direct link
over 2 years ago - /u/RiotKDan - Direct link

Sound designer on the skins team here! Leaving some feedback as I would if this was posted in our internal review channel...

Taunt - Pretty good, really funny. Just make sure to check with VO for localization as we have to make sure 1,2,3 translates into other languages. Missing some foley of actual sit ups here, but I think you can borrow Base's.

Autos - the whoosh feels a bit too loud in the mix, I think it can be toned down just a bit. The hits are sounding great, but right punch needs a different sound from the left since it deals more damage.

Q - Stereo effect on the music could be tiny bit distracting for a non legendary skin but the value it's bringing is pretty immense. Just make sure that the volume isn't too loud since this spell is on a very short cooldown.

W - Sounding a bit close to Spirit Blossom thematically. Also On Hit center needs a more distinct hit impact sound, right now it sounds like it missed.

E - Bowling idea is genius, but is missing some low-mids to sell the impact of the spell.

R - Needs a physical and more grounded foley element for the on Cast of the R.

Overall, sounding very good. We'll have to clear it with our lawyers first but I think this is going in a great direction. Keep it going! :)

over 2 years ago - /u/Riot_Gunlap - Direct link

Originally posted by RiotKDan

Sound designer on the skins team here! Leaving some feedback as I would if this was posted in our internal review channel...

Taunt - Pretty good, really funny. Just make sure to check with VO for localization as we have to make sure 1,2,3 translates into other languages. Missing some foley of actual sit ups here, but I think you can borrow Base's.

Autos - the whoosh feels a bit too loud in the mix, I think it can be toned down just a bit. The hits are sounding great, but right punch needs a different sound from the left since it deals more damage.

Q - Stereo effect on the music could be tiny bit distracting for a non legendary skin but the value it's bringing is pretty immense. Just make sure that the volume isn't too loud since this spell is on a very short cooldown.

W - Sounding a bit close to Spirit Blossom thematically. Also On Hit center needs a more distinct hit impact sound, right now it sounds like it missed.

E - Bowling idea is genius, but is missing some low-mids to sell the impact of the spell.

R - Would love to hear what the R sounds like next time.

Overall, sounding very good. We'll have to clear it with our lawyers first but I think this is going in a great direction. Keep it going! :)

Errr, threading my previous comment here because KDan is too fast.
Review - 3/31/22

Crunches: Liking the callouts. I feel like lore-wise though, Sett would be saying something along the lines of "68, 69, 70". Also, we may want to do a localization pass to hear these in other languages and see how it sounds.

In addition to that, the voice sounds like it's currently outside the space of Summoner's Rift. I think you can do a nice verb pass to help it mesh with the ambient sounds more.

Autos: These are feeling pretty awesome. Same note here about fitting in the space. Adding a little bit more of the boxing punch splash to give it that mid-range body will help it stick out. I think the whooshies (true actual technical term, can confirm) on the cast of the auto feel a little light. You might be able to take some of the bat swing layers to give it a little weight.

Q: There's a lot of good coverage in the audio spectrum here. Satisfied with that part. I think the music gives away the end of the buff a little too much compared to base. I like the clarity, but having it feel like base Sett is important there, otherwise this becomes a little pay-to-lose. Love the tonality on the empowered autos with the Q here.

Could you vary the tones a little for each hit so there's a little distinction between them? Also maybe making them one syllable instead of two? Would be good to be mindful of the Q spam so that players don't feel like it will be overwhelming and repetitive. You're on the right track here though.

W - This is feeling pretty good! Has the right weight and clarity. Windup is clean, etc. All around good job.

E - You have a little bit of clipping on the impact. I also think there's some space you're missing with the pull in that could use a little more coverage. Maybe also some additional body mid-range to help the impact a little.

R - Ship it.

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In all seriousness, this was a lot of fun to watch and "review". Keep up the fun work! :P

over 2 years ago - /u/Riot_Stratos - Direct link

Originally posted by Riot_Gunlap

Errr, threading my previous comment here because KDan is too fast.
Review - 3/31/22

Crunches: Liking the callouts. I feel like lore-wise though, Sett would be saying something along the lines of "68, 69, 70". Also, we may want to do a localization pass to hear these in other languages and see how it sounds.

In addition to that, the voice sounds like it's currently outside the space of Summoner's Rift. I think you can do a nice verb pass to help it mesh with the ambient sounds more.

Autos: These are feeling pretty awesome. Same note here about fitting in the space. Adding a little bit more of the boxing punch splash to give it that mid-range body will help it stick out. I think the whooshies (true actual technical term, can confirm) on the cast of the auto feel a little light. You might be able to take some of the bat swing layers to give it a little weight.

Q: There's a lot of good coverage in the audio spectrum here. Satisfied with that part. I think the music gives away the end of the buff a little too much compared to base. I like the clarity, but having it feel like base Sett is important there, otherwise this becomes a little pay-to-lose. Love the tonality on the empowered autos with the Q here.

Could you vary the tones a little for each hit so there's a little distinction between them? Also maybe making them one syllable instead of two? Would be good to be mindful of the Q spam so that players don't feel like it will be overwhelming and repetitive. You're on the right track here though.

W - This is feeling pretty good! Has the right weight and clarity. Windup is clean, etc. All around good job.

E - You have a little bit of clipping on the impact. I also think there's some space you're missing with the pull in that could use a little more coverage. Maybe also some additional body mid-range to help the impact a little.

R - Ship it.

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In all seriousness, this was a lot of fun to watch and "review". Keep up the fun work! :P

+1 to Dans and Gunlap's notes.

over 2 years ago - /u/Porosite - Direct link

Originally posted by Riot_Gunlap

Errr, threading my previous comment here because KDan is too fast.
Review - 3/31/22

Crunches: Liking the callouts. I feel like lore-wise though, Sett would be saying something along the lines of "68, 69, 70". Also, we may want to do a localization pass to hear these in other languages and see how it sounds.

In addition to that, the voice sounds like it's currently outside the space of Summoner's Rift. I think you can do a nice verb pass to help it mesh with the ambient sounds more.

Autos: These are feeling pretty awesome. Same note here about fitting in the space. Adding a little bit more of the boxing punch splash to give it that mid-range body will help it stick out. I think the whooshies (true actual technical term, can confirm) on the cast of the auto feel a little light. You might be able to take some of the bat swing layers to give it a little weight.

Q: There's a lot of good coverage in the audio spectrum here. Satisfied with that part. I think the music gives away the end of the buff a little too much compared to base. I like the clarity, but having it feel like base Sett is important there, otherwise this becomes a little pay-to-lose. Love the tonality on the empowered autos with the Q here.

Could you vary the tones a little for each hit so there's a little distinction between them? Also maybe making them one syllable instead of two? Would be good to be mindful of the Q spam so that players don't feel like it will be overwhelming and repetitive. You're on the right track here though.

W - This is feeling pretty good! Has the right weight and clarity. Windup is clean, etc. All around good job.

E - You have a little bit of clipping on the impact. I also think there's some space you're missing with the pull in that could use a little more coverage. Maybe also some additional body mid-range to help the impact a little.

R - Ship it.

------

In all seriousness, this was a lot of fun to watch and "review". Keep up the fun work! :P

Why is there more effort in providing feedback on this than our actual reviews guys?!

over 2 years ago - /u/Riot_Gunlap - Direct link

Originally posted by Porosite

Why is there more effort in providing feedback on this than our actual reviews guys?!

THIS IS PLAYER FOCUS, POROSITE.