Original Post — Direct link

"Notable:

Leaning into W max for Azir and putting more power budget into his sustained damage outputs over poke.

Veigar changes to bias him more towards Mid and not Bot (lvl scaling).

Nerf to Thresh CC chain. Adjustments to Kha isolation vs W evolve.

Reverting DD to midway" - https://twitter.com/RiotPhroxzon/status/1640870701736542209

>>> Champion Buffs <<<

Azir

Please max W first

  • Base armor increased 19 >>> 22

  • Attack speed per level increased 5% >>> 6%

  • [P] Shurima's Legacy buffs:

    • Duration increased 30 >>> 45 seconds
    • Summon range increased 500 >>> 700
  • [Q] Conquering Sands nerfs:

    • Mana cost increased 65/70/75/80/85 >>> 70/80/90/100/110
    • Stab range reduced 370 >>> 325
  • [W] Arise! adjustments:

    • Mana cost reduced 40 flat >>> 40/35/30/25/20
    • Damage adjusted 0-110 (based on level) (+50/60/70/80/90) >>> 0-92 (based on level) (+50/67/84/101/118)

Katarina

  • [P] Voracity: Sinister Steel dagger AP ratio increased 65/75/85/95% >>> 70/80/90/100% (based on level 1/6/11/16)

  • [R] Death Lotus bAD ratio adjusted 18% bAD (+30% bAD per 100% bonus attack speed) >>> 16% bAD (+50% bAD per 100% bonus attack speed)


Kalista

  • AD per level increased 3.5 >>> 3.75

  • [P] Martial Poise: Oathsworn Bond ceremony shortened ~13 >>> ~9 seconds


Graves

  • [P] New Destiny bonus physical damage critical strike chance ratio increased 20% >>> 30%

  • [R] Collateral Damage cooldown reduced 120/90/60 >>> 100/ 80/60 seconds


Alistar

  • Base armor increased 44 >>> 47

  • Base HP increased 670 >>> 685


Yasuo

  • [P] Way of the Wanderer: Resolve shield increased 100-475 >>> 100-575 (based on level, backloaded)

  • [E-P] Sweeping Blade: Ride the Wind buffs:

    • Maximum stacks increased 2 >>> 4
    • Bonus damage per stack adjusted 25% base damage >>> 15-25% (based on champion level) total damage

>>> Champion Nerfs <<<

Rammus

  • [W] Defensive Ball Curl armor ratio reduced 40/55/70/85/100% >>> 40/50/60/70/80%

Veigar

  • [Q] Baleful Strike AP ratio adjusted 60% >>> 45/50/55/60/65%

  • [W] Dark Matter AP ratio adjusted 100% >>> 70/80/90/100/110%

  • [R] Primordial Burst AP ratio reduced 75% >>> 65/70/75%


Olaf

  • [P] Berserker Rage max attack speed reduced 60-100% >>> 50-100% (based on level)

  • [Q] Undertow damage reduced 70/120/170/220/270 >>> 65/115/165/215/265


Sejuani

  • [P] Fury of the North - Icebreaker elite monster damage cap 300 >>> 250

  • [Q] Arctic Assault cooldown increased 18/16.5/15/13.5/12 >>> 19/17.5/16/14.5/13 seconds

  • [R] Glacial Prison cooldown increased 120/100/80 >>> 130/110/90 seconds


Vi

  • [Q] Vault Breaker damage adjusted 55/80/105/130/155 (+70% bAD) >>> 45/70/95/120/145 (+80% bAD)

  • [E] Relentless Force buffs:

    • AD ratio increased 110% >>> 120%
    • AP ratio increased 90% >>> 100%

Wukong

  • Base AD reduced 68 >>> 66

  • [W] Warrior Trickster cooldown increased 22/19.5/17/14.5/12 >>> 22/20/18/16/14

  • [E] Nimbus Strike bonus attack speed reduced 40/45/50/55/60% >>> 35/40/45/50/55%


Lee Sin

  • Base AD reduced 68 >>> 66

  • Base armor reduced 36 >>> 34


Zeri

  • HP per level reduced 115 >>> 110

  • [P] Living Battery shield steal reduced 60% >>> 50%

  • [R] Lightning Crash bAD ratio reduced 100% >>> 85%


Annie

  • [E] Molten Shield nerfs:
    • Cooldown increased 12/11/10/9/8 >>> 12/11.5/11/10.5/10 seconds
    • Shield reduced 60/100/140/180/220 >>> 60/95/130/165/200

Thresh

  • [Q] Death Sentence cooldown refund on hit reduced 3 >>> 2 seconds

>>> Champion Adjustments <<<

Kha'Zix

  • Not isolated range reduced 425 >>> 375 between allies

  • [W-Evolved] Evolved Spike Racks nerfs:

    • Slow reduced 60% >>> 40%
    • Isolated slow reduced 90% >>> 75%
  • [R] Void Assault recast duration increased 10 >>> 12 seconds


>>> System Buffs <<<

Death's Dance

  • AD reduced 65 >>> 55
  • Armor reduced 50 >>> 45
  • AH increased 0 >>> 15
  • Build path changed Pickaxe + Pickaxe + Chain Vest >>> Pickaxe + Chain Vest + Caufield's Warhammer

Abyssal Mask

  • HP increased 500 >>> 550

Grevious Wounds

  • Oblivion Orb, Morellonomicon, Chemtech Putrifier, Executioner's Calling, Mortal Reminder, Chempunk Chainsword now all apply Grevious Wounds to targets where the damage would be completely blocked by a shield. Invulnerable targets will still not have Grevious Wounds applied.

>>> System Nerfs <<<

Catalyst of Aeons

  • HP increased 225 >>> 300
  • Cost increased 1100 >>> 1300

>>> System Adjustments <<<

Cosmic Drive

  • Not included in the post, nor on the PBE, possibly removed from patch.

External link →
about 2 years ago - /u/RiotAugust - Direct link

Originally posted by papu16

Somehow they called Vi buff a nerf. DD last change was reverted - nice. Yas changes are kinda big and also makes him funnier to play , now we cooking. Veigar nerfs are pretty clever, but I think that dynamics ratios on everything gonna feel clunky af. Upd: reply from August, Vi's E base damage was nerfed too(from 10 -90 into 0-60) now it makes sense.

Vi doesn't include the E base damage nerf

10-90(+110% AD) >>> 0-60(+120% AD)

about 2 years ago - /u/RiotAugust - Direct link

Originally posted by saruthesage

The Vi nerfs are clear buffs…

Vi doesn't include the E base damage nerf

10-90(+110% AD) >>> 0-60(+120% AD)