I don't know if this is a bug or not but during urf battle royal her health did not drop once. At the time of the event she only had a phage later on it was realized her nexus blitz buff differed from ours.
External link →I don't know if this is a bug or not but during urf battle royal her health did not drop once. At the time of the event she only had a phage later on it was realized her nexus blitz buff differed from ours.
External link →I deeply apologize about this. We're working on getting it fixed right now.
Why not disable the champ while you fix?
It's just as fast to revert the part of the micropatch that caused this issue, which we just did.
I deeply apologize about this. We're working on getting it fixed right now.
The part of the micropatch that caused this issue has been reverted. We're now working on reapplying it without the Illaoi bug.
The part of the micropatch that caused this issue has been reverted. We're now working on reapplying it without the Illaoi bug.
Micropatch is back up without the Illaoi bug! So sorry about this, once again.
Seems to have been a typo? Was probably supposed to be something like 90% damage and someone missed the 9
Yeah, basically. I typed a 0 where I should have typed a 1.
The part of the micropatch that caused this issue has been reverted. We're now working on reapplying it without the Illaoi bug.
Have I ever told you how much I love micropatches. So easy to apply, easy to revert. None of that redeploy nonsense with needing to create new builds and force everyone to patch again.
How do they work, technology-wise? Do you merge a hotfix into a branch that is targeted by an automated system starting up game server instances?
More or less yeah. Can technically get into the weeds and say we bypass the branch and bandage the servers directly, but you've still got the right idea.
The core is we don't need to merge into branch, build, then upload and set up the new build in the servers. I do this for many other fixes, happy I don't need to do it for number tweaking too.
Have I ever told you how much I love micropatches. So easy to apply, easy to revert. None of that redeploy nonsense with needing to create new builds and force everyone to patch again.
I don't think I was around before micropatches, so I don't know the old way! I'm very thankful for them, though :D
100% = 1
0% = 0
95% = 0.95
Yup, this is how it works. It's a multiplier to incoming damage, so 1 = normal. and 0.95 means 5% less damage taken. 0, of course, makes somebody take no champion damage ever, which is what happened here.
Yeah, I am just joking.
I got the joke, don't worry <3
dont you have a script to prevent unrealistic values?
I think we'll build in a failsafe after this, yeah. There isn't any circumstance where we'd want to set these values to 0.