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Cooldowns should reset after every fight. If you use abilities on the dummy the cooldowns persist into your next fight which makes no sense.

Ult cooldowns are also long and doesn’t feel good going into a fight with 30 seconds cd still on your ult.

Melee skirmisher champions dominate the arena. I think if you want a bigger and broader audience there has to be some balancing to make adc’s or enchanter supports have a fighting chance. Towards the end of it skirmishers are basically hyper scaled and one shot everyone.

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over 1 year ago - /u/RiotAxes - Direct link

Originally posted by magma6

It's fun af, but waiting 10 min for every queue its hell.
I find the "Run Away" spell to be the most cancerous thing in this mode. I want to fight, not play tag with the enemy, but of course I'm biased in this thing.
I agree with the cooldowns, but no so much...? Because you have some good ultis, some ok ones.....and then you have Trynda's ulti....imagine that every round....with the double augment.

10 minute queue times should be alleviated on next deploy with additional hardware.

EDIT: We doubled server capacity, and so many people logged in that we're back to long queue times to save the hardware from just dying. We're working on ramping it up further, it will take some time to do that. There is a limit to how far we can readily push the PBE servers given we're only talking about a 3 week PBE here.

over 1 year ago - /u/RiotMaxw3ll - Direct link

Originally posted by Gilthwixt

Most arenas have two (one only has one) and they respawn very slowly, if they're supposed to make up for ranged vulnerability they don't feel like it, especially when tanks take so long to kill the arena will shrink to minimum size and force you into melee range at the end. I played against a Sion Shaco duo that basically didn't fight until the arena was the size of two boxes, and if the firestorm "kills" Sion his team doesn't lose until he dies the second time.

it's one of several mechanics. Flee is better for running away, ranged characters get more stats from the passive buffs. Definitely not going to say its perfectly balanced, but there's a bunch of stuff in there to help.

over 1 year ago - /u/RiotAxes - Direct link

Originally posted by SweatySpectre

At least people are enjoying Arena.

Oh yeah, I'm super hyped right now.

This is a good problem to have on PBE... but still irritating when you run into a long queue and we get that.