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In Phreak's most recent Patch Preview, he talks about how the Shojin changes will affect Hecarim and whether Hecarim players will adopt the new build. As a comparison, he mentions that Zeri players still continued buying Trinity Force long after Zeri's interaction with it was gutted.

Patch preview video with context for the quote

 

I wonder how much of this effect comes from the item recommendation system. Since recommendations are always delayed by an entire patch, items that are now "bad" will still be recommended as top tier.

Should players be reading patch notes more carefully, or is there something Riot could do to let players adopt new builds more quickly?

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9 months ago - /u/RiotAugust - Direct link

When designing new champs we have to consider the fact that many players, all the way up to challenger, don't read tooltips. If a champ has a mechanic that can only be learned by reading a TT, it is likely that a good chunk of players will not know it exists.

9 months ago - /u/RiotAugust - Direct link

Originally posted by Sluukje

Would help if the tooltips would have all the info that is involved with that skill tho. Lot's of times there's vague descriptions and no real numbers.

Extra tooltip clarity wouldn't help for what I'm talking about. Some players simply do not read tooltips. This is one of the reasons its good to make things extra clear through VFX/SFX/Anims when possible.

9 months ago - /u/RiotAugust - Direct link

Originally posted by averysillyman

Would it be possible for game designers to actively code in single-patch exceptions to the recommendation system when they make a big change to a champion that they expect will make the current popular build no longer viable? (Like when Azir's recommended skill order was intentionally hard-coded to be W max after his rework.)

Not every player can be expected to do the theorycraft necessary to figure out the implications of all patch changes. So it would be great if the recommender could err on the side of caution to avoid recommending something completely troll.

For example, if you make a big change to Zeri to remove Triforce synergy, then the recommender should stop recommending Triforce for one patch. If it turns out that Triforce is still good on Zeri after the nerf, then the recommender will go right back to recommending it on the next patch, and for that one patch where Triforce wasn't being recommended, well at least those players who autopilot recommended builds were building the second best option so their builds were still probably okay. On the other hand, if the recommender keeps recommending Triforce after the nerf and it turns out the item is actually awful, then everybody who plays Zeri and autopilots the recommended build just ends up accidentally trolling their team with a horrible build.

We've done this before. Removed Divine Sunderer from Jax's rec items for a patch (he has ALWAYS been significantly stronger with Trinity Force) and his winrate went up as people swapped over!

The difficulty with manually setting things is upkeep and maintenance. The reason we do automated rec items is to ensure the majority of champs have good rec items for the majority of the time. In the old system where we manually set everything it was easy for entire classes of champs to fall through the cracks when an item or meta changed

9 months ago - /u/GalaxySmash - Direct link

Originally posted by RiotAugust

When designing new champs we have to consider the fact that many players, all the way up to challenger, don't read tooltips. If a champ has a mechanic that can only be learned by reading a TT, it is likely that a good chunk of players will not know it exists.

All my tooltip fixes for nothing...