These are going to be kind of all over the place, apologies.
1 - How does Morde ult work? The video at his release talked about "different interaction layers", but what went into building that separation? Is "realm" now included in all position values? Does every ForEachUnitInXXX now have flags for which realm(s) to look in? Did you have to make a lot of changes to spell scripts to handle units being in different realms?
2 - How does Yuumi Q work with the cursor following?
3 - How did you get extra spell slots to work with Sylas ult? Just assigning each one before casting it?
4 - What was the removed "Baubles" spell slot supposed to be used for?
5 - What was the removed "Scriptable" missile type for?
6 - Why does Aurelion Sol passive have a different missile type than the other circle missiles?
7 - Why does Xayah passive have a unique missile type not found on anyone else?
8 - What are NextSpellVars for? Next cast? Next created spell? Next missile?
9 - Could you show some screenshots of the BB editor?
10 - Is BB actively being phased out for RScript? What about BT?
11 - What was the reasoning for removing BB scripts from being shipped with the client in season 2?
12 - What chance is there of seeing BB scripts return to being shipped with clients? As it is, I have to spend a lot of time in practice tool, usually exploiting a handful of quirks, just to figure out anything slightly complex. This would be trivial to check with access to scripts, like in season 2, and this information could be very useful to the community. Only a couple of us would be able to really make use of them, but those of us who can could do a lot with them. You already keep the non-BB Lua files in, so it doesn't seem like it should be that big of a problem, but I'd like to know what reasons you may have against it.
13 - Did you ever fix the servers dying when the game reaches 25000 seconds of game time? It's not exactly something that's easy for me to check myself... Do you know what exactly is timing out that causes it?
14 - There's a bug with Guardian where many wrapper spells that have ground targeting will apply Guardian to allies within the defined cast radius value around the cursor. Would this require fixing every incorrect targeting type for these affected wrapper spells, or can this be fixed within Guardian itself?
15 - Are the origins of the engine widely known within Riot, or do you want it kept quiet? Does its creator get royalties?
16 - Is there a way to be able to reach out to you guys for more technical details or to provide information on bugfixes and reproductions?