Original Post — Direct link

The nerfs are live in-game and on the league website, but the client patch notes don't mention them for some reason.

Master Yi

BASE AD 66 ⇒ 65

AD GROWTH 3 ⇒ 2.5

Q - COOLDOWN 18/17.5/17/16.5/16 ⇒ 20/19.5/19/18.5/18

W - DAMAGE REDUCTION 60/62.5/65/67.5/70%, increased to 90% for the first 0.5 seconds ⇒ 45/47.5/50/52.5/55%, increased to 90% for the first 0.5 seconds

Gwen

BASE HEALTH 660 ⇒ 620

PASSIVE - HEALING FROM DAMAGE AGAINST CHAMPIONS 60% of damage dealt ⇒ 50% of damage dealt

R - COOLDOWN 100/90/80 ⇒ 120/100/80

Sivir

Q - BASE DAMAGE 25/40/55/70/85 ⇒ 15/30/45/60/75

W - MANA COST 60 ⇒ 60/65/70/75/80

W - COOLDOWN 10 ⇒ 12

https://preview.redd.it/1gkt6nbg6gb91.png?width=1168&format=png&auto=webp&s=ddc17e3446c107864b11ad0a1305df317e89decc

External link →
over 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by Random_Stealth_Ward

Well Reddit, it turns out Sivir changes were not actually a nerf despite the cuts in ratios and her short range was not gonna be an issue despite multiple people thinking Sivir can't even get an autoattack during fights because of her short range... which never made any sense since crit builds had comparable winrate and pickrate to lethality builds, AND Kraken was her best crit mythic, you know, the mythic literally based around autoing enemies. I guess it's not a surprise considering a lot of people here don't even play Sivir but will swear with all their might to know what she needs.

EDIT: also wtf she is at 53% winrate with 12% PR all ranks and it's still increasing, and 22% PR with 53%WR plat+ and also still increasing. She is broken af

To be fair to the community (those who hadn’t played it), the changes did read a little nerf-heavy considering how I had to hit base stats and cooldowns to make the changes happen. Sucks to overshoot but happy with the landing.